Author: Community
Released: 10th October 2010
Rating: Pending review
Review by Frode Waksvik on 13th December 2010
Pending review...
Gameplay Type: Sp
Requires:
Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 1.28 MB
Level includes: new music
Download:
Surburban Hive II : Crimson Moon (652)
Other releases by Community:
2-Hour CBP,
BJ Shrine (CBP1),
Community Build Project 2,
Community Build Project 3,
Community Build Project 4,
Community Build Project 5,
Community Build Project 6,
Community Build Project 7,
Duke is ten,
Duke Plus Community Build Project - DPCBP,
JFCBP1,
JFCBP2,
Russian Community Build Project,
Russian Community Build Project 2,
Suburban Hive
Know of any other maps from this author? Let us know
Mapping template:
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THIS LEVEL IS NEITHER MADE BY NOR SUPPORTED BY 3D
REALMS.
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Title : Surburban Hive II : Crimson Moon
Date Finished : 10/10/10 - as epic as it gets.
We're just that good. Now go ahead and e-mail us your
conspiracy theories.
Filename : CrimsonMoon.map
Authors : Aymeric 'MRCK' Nocus / William Gee / Mikko 'no rating'
Sandt / Shawneth / Merlijn van Oostrum /
Forge / MetHunter / James 'Jblade' Stanfield / Maarten van
Oostrum / Mike Norvak.
Beta-tested by Dan 'DeeperThought' G and Forge. Soundtrack
by Mike Norvak.
Email Address : just go ahead and post / comment on the DN-R forums :
http://dukerepository.com/forum/index.php
to give us some feedback and help us keep the Duke Nukem 3D
community alive.
Description : It's big, long, hard, reddish on its end and will keep you
on your toes - we all spent
two hours working on it and some of us even came back for
more !
Misc. Author Info : "I started this project and made two parts in this map. The
first one is the city bit where the
player starts, the neighboring toxic pond (without the
lighting effects - those were added by
Will) with the destroyed building and the general
surroundings. I was originally going for
something bigger and more epic but I hadn't mapped in a
while and the two-hour limit took me
by surprise, and while I actually like the look of that
section, I'm not really satisfied with
it because it's much smaller than I wanted it to be.
My second part is the forest / lake bit, after MetHy's
section (the one with the wooden bridges
and all the Octabrains). Once again it's a bit rushed but
I really like it nonetheless, I think
it looks beautiful with all the red and green colors and
it has a rather unique feeling in my
humble opinion.
I also polished the map once everyone was done working on
their part, adding most of the
ambient sounds, finetuning the gameplay and doing random
extra fixes that took bloody
ages. But finally it's there for you to play. I'm rather
stoked on the map because it was a
fun experience, and everyone involved put everything they
could into it. Hopefully a lot of
players are going to enjoy playing it just as much as we
liked making it." (Aymeric)
"I made 2 parts in this map, the second part, red city with
explosions, and the ending.
Always bet on Duke." (William)
"My part, the first non-red part, consists of a reactor, a
long hallway and a small outdoor
area with some toxic waste (the doors lead to Shawneth's
part). It turned out pretty well,
kinda similar to what I did in "Suburban Hive", our
previous 2-hour project." (Mikko)
"I have the worst part, but I am sort of new. So this text
is probavly going to be worth
millions when I am rich and famous as a Duke Nukem Level
designer." (Shawneth)
"Made a small forest park with a little pond in it. If you
blink, you'll miss it." (Forge)
"My part starts when you see the hiden "Maar10" sign. I
made the big spaceship outside,
and some rocks/hitech which is nearby it. Personally for
me, it's actually a CBP part I'm
finally really satisfied with." (Maarten)
"I only built a small red base entrance and spent half my
allocated time on it ; it would
have been nice to of done more but I'm glad I took part in
anycase. Hopefully the next project
I'll be able to help and make a more significant impact on
it." (James)
"My first CBP. I made the part with the road which leads
you to the red keycard, just at the
right of Maarten´s part. It was very exciting to build a
complete part only in two hours
without taking care on little details, especially in this
kind of level. A very enjoyable
experience !" (Mike)
"I actually made 2 parts for this project.
The first one starts right after Shawneth's part and adds
a loop to the map (you'll briefly
revisit an earlier location) to take you to Forge's
fucking formidable forbidden forest.
This part isn't too special : some hi-tech locations and
I've used the red theme to create
strong lightning.
The second one is a bit better : it's inside Maarten's big
spaceship and, after yet another
red room, it takes you down into a dark, scary cave (now
don't begin to cry dragon tears, as
we all know they'll turn into yellybeans!). I'm pretty
proud of the big red crystal thingies,
they make the cave look huge. So do yourself a favour and
look up!" (Merlijn)
"I'm too cool for forums and even though I built an awesome
part, I'm not going to bother
writing anything in this txt file for you inferior beings
to read. Ha !" (MetHy)
"I kept this project on hold for weeks for nothing since I
didn't end up building anything on it
and just disappeared without a word. I suck !"
(TimLowndes)
Additional Credits to : TimLowndes,
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* Play Information *
Episode and Level # : okay,
Single Player : yes,
Cooperative 2-8 Player : nope,
DukeMatch 2-8 Player : nope,
Difficulty Settings : not implemented but if you suck then you suck,
New Sounds : just make random noises while playing this and call it a
day,
New Music : yes. Made by Mike Norvak, who also made one of the
best-looking CBP sections ever in this map,
New Graphics : draw all over your screen
New/changed CONs : 'cons' means 'cunts' in French,
Demos Replaced : your mom,
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* Construction *
Base : New level from scratch.
Build Time : We were supposed to go at it for two hours each. Being all
professional and shit, it goes without
saying that the map ended up taking four months to finish,
and none of us even broke the original
rule. Efficiency and optimization at its best.
Editor(s) used : Mapster32
Known Bugs / Problems : TimLowndes really isn't that cool,
May Not Run With... : anyone for that matter, it's a computer file with no legs
* Copyright / Permissions *
Noone cares about Duke Nukem 3D anymore and will be reading this anyway, so what's
the point.
IT'S OUR MAP THOUGH HAHAHAHAHAHA
* Where to get this MAP file *
DN-R : http://www.dukerepository.com
MSDN : http://www.planetduke.com/msdn/
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* Important Information *
Important Notes : Frozen Red Bull tastes amazing
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--[DN-R COMMUNITY 2010]--






