Author: Paul Bolduc
Released: 12th November 2011
Rating: 94
Review by Henri K on 14th November 2011
From a new author, Paul Bolduc comes classic & vanilla-style map taking place in Redcliff Police Department as author himself tells us. Duke is taken over by aliens (or Aliens, as author describes) & Dukeīs objective is basically to get to the rooftop of the police station where the rescue awaits & and manage to get out of the place (as author also describes). Author also mentions that things are not going as planned, but as we all know, thatīs not going to stop Duke from kicking some hairy ass.
Being authorīs first publically released map it surely stands out in many different ways, both design & gameplay-wise. In short, design & gameplay are outstanding. On the side of design itīs delightful to see interconnections between different locations like in the original game. There are many interconnections in the map, but author has managed to pull them out pretty much flawlessly, so they arenīt too complex & donīt matter the gameplay. The map quite nonlinear, because you can choose where to go first. This kind of solution makes the gameplay lot better. Speaking of that, gameplay doesnīt feel annoying at all, thanks to dynamic feel of the map when everything explodes or moves. You wonīt know whatīs coming next until you are near the end of the map.
Item/monster placement also works & you surely wonīt run out of ammo any time, although there might be too many shotgun ammo packages laying around. Now shotgun's getting a total overdose, but this hardly nags the gameplay.
Design isnīt all about good layout, though. Visual presentation is also very good & may occasionally remind you about the original levels of the game made by Levelord. It is so wonderful. Visual side of the map may still suffer the most in terms of trimwork and lighting. At times, both of them are in the depths of paucity or even missing, but fortunately good texturing saves the day, you might not even pay attention to those visual flaws. The visual presentation will get your attention & will most likely please you & also get to the mood of the map. This is where the atmosphere comes in & itīs the most wondrous aspect of the map. You actually feel like you are playing one of the original maps of the game, albeit more complex one. Familiarity is the key factor here & pushes you forward, being the whole beauty of the map.
In conclusion, the authorīs first publically released map is outstanding, no matter which angle you look at it. The map limits itself in original style like in the original game, but it actually makes this level better. You feel yourself familiar with it while it still manages to offer something new. The map is a pure gem, so take a gander, like Kim has said.
Gameplay Type: SP,DM,COOP
Requires:
Duke Nukem 3D v1.4+
Filesize: 236.11 KB
Level includes: multiple difficulty settings
Download: RCPD Finale (2264)
Know of any other maps from this author? Let us know
Mapping template:
======================================================================
THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.
Title : RCPD Finale
Filename : RCPD.MAP & RCPD2.MAP
Author : Paul Bolduc
E-mail : p_bolduc[at]hotmail.com
Web Page : Your URL, if you have one
Misc. Author Info : This is the best map I've ever made
Other Levels : List any other levels you have made here
RCPD.MAP is the original Map created in Build and compatible with Duke Nukem 1.4 &
1.5
RCPD2.map is an updated Map modified in Mapster to make use of TROR. - Only use
EDUKE32 to play this map. This map is not backwards compatible.
Description : Duke jumps over the perimeter fence at the Redcliff Police
Department, only to find out it has been over taken by Aliens! Dukes objective is to
safely find a way into the Police station, equip himself in the Armory and and locate
the service access door which will lead Duke to the roof of the Police station where
he will be rescued by air support. Things never go as planned, but nothing ever
stands in the way of Duke.
Additional Credits: I would like to mention that the 3 tiered elevator was taken
from Semi-Charm's Elevator Example map EX5ML3.MAP. There was no way I could have been
able to build this elevator system. I did spend a lot of time trying, but it was just
too complicated so I have revamped my entire map to ensure this elevator system would
work here. So special thanks to the mastermind Semi charm for this very cool elevator
system.
======================================================================
* Play Information *
Episode and Level # : Stand-a-lone
Single Player : Yes
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : Yes
Difficulty Settings : Yes
Plutonium Pak Required : Yes
New Art : No
New Music : No
New Sound Effects : No
New .CON Files : No
Demos Replaced : No
=====================================================================
* Construction *
Base : New level from scratch
Level Editor(s) Used : BUILD & Mapster
Art Editor(s) Used : None
Construction Time : Over 600+ hrs
Known Bugs/Problems :
1) Calling the 3 tiered elevator system can occasionally fail. In this case if you
wait 5 seconds before pressing the call button again it usually corrects itself.
2) The two front windows of the RCPD building when open and using the original Duke
Nukem game cause sector glitches because of the second story overlapping. This could
have been addressed by using 1 sided walls instead of transparent window masks.
However, it works just fine with the latest EDUKE so i'm leaving it as I feel it
provides for a better gameplay experience.
3) The "New Enemy" can occasionally jump through the ceiling to the level above.
4) The Elevator Shaft in RCPD can some times teleport you into an endless shaft. This
has been corrected with RCPD2.map using TROR by elminating the need to teleport. It
looks a hell of a lot better too! =)
This map was built with multi-player Co-op in mind. The game play changes when more
players join!
Special thanks to Brad L. for helping me play test this map for bugs. Also thanks
goes to Mikko Sandt of http://msdn.duke4.net for assisting me with texturing and
trimming pointers and pointing out all my mistakes =). Your time was very much
appreciated and anyone else who has played this map, commented or reviewed it.
I would like to thank the people at http://dukerepository.com/ for hosting my map.
Thanks again for your support!
RCPD2.map would not have been possible without the help of Helixhorned over at
http://www.eduke32.com/. It was with his help that made RCPD2.map possible. Couldn't
have done it without you. Thanks a million!
=====================================================================
*Important Information*
Installation : Any special installation instructions should
go here. If there are none, leave blank.
Important Notes : Please don't modify or copy any parts of this map. Please
redistribute RCPD.MAP & RCPD2.map with the RCPD.TXT file. Thank you!
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