Released: 22nd September 2010
Review by Arghantyl Aryostaz on 14th December 2010
The action takes place in and above a very nicely detailed dam where classic ass-kicking and an original "One place-one keycard" gameplay is awaiting for you. The difficulty is balanced and hard but not a big deal for veterans.
A great map even if sometime you can be stuck by an exotic three-floor layout,the spritework is just awesome and makes the rooms pleasant to explore. The industrial theme is nicely accompanied with some friendly room and corridors tough wrecked by explosions and a lot of time is spent moving by using stairs-like,elevators which give a crazy layout.
The fight is pretty good due to the good ratio of ammos\health and I liked the final "fireworks":an assault above the dam feedback by only one Battlelord. Humble and just epic.
Texturing/Shading:8/10 ;SpriteWork/Detailing:10/10;Ambiance:9/10; Architecture/Design: 19/20; Layout: 18/20 ;Gameplay:29/30
Gameplay Type: Sp
Requires: Duke Nukem 3D v1.4+
Filesize: 266.26 KB
Level includes: new music
Download: Duke 6:8 (936)
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====================================================================== THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS. ====================================================================== This map was intended for play under 32 bit polymost only. HRP and 8 bit may cause sprite clipping visual glitches. Not tested with polymer. May work with Dukeplus and other mods. 22 Sep 2010 Title : Duke 6:8 Filename : Duke6_8 Author : Scott L. "Forge" E-mail : message me at D-NR or Duke4 Web Page : None Misc. Author Info : I'm too old for this Other Levels : Duke 3:16, Duke 23:4 Description : EDF has sold Duke out to the aliens in order to save kidnapped top officials. Duke needs to get to the next town over where there is a secret EDF bunker in order to exact his revenge if it's the last thing he does. But with vital EDF inside intel, the aliens have funneled him onto a dam with no way to escape. They finally have Duke cornered....or do they? Duke 6:8 And I looked, and behold a pale horse: and his name that sat on him was Duke, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with pistol, and with RPG, and with death, and with the mighty boot. Additional Credits To : Special thanks to Luciano "Gambini" Gallo for technical assistance. Also thanks to Ryan "Nukey" Lennox for his Informational Suite; an invaluable resource. Thanks to the Duke community after over a decade of weathering. The beta testers: (may we have mercy on their souls): Merlijn van Oostrum "Magic Man" ====================================================================== * Play Information * Episode and Level # : E1L8 Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : No Difficulty Settings : Not implemented Plutonium Pak Required : Yes New Art : No New Music : Yes (The Cars-Let's Go) New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : Mapster32 Art Editor(s) Used : None Construction Time : Seven to Eight month period. Known Bugs/Problems : PTSD, VW, underwater floor and stand-alone wall aligned sprites have odd behaviors when under water and want to act like a bridge, so you may find a few spots where you can no longer swim, but the upside is you won't drown or use up your scuba-gear. Also note that if you try to swim too low across some of those sprites, you may get "stuck" and lose the ability to swim forward/backward/left/right until you swim up away from them. Also note thatsome floor aligned sprites used as roofs or window/door frams may have visual glitches and you may also be able to "climb" a few walls, but it doesn't give the player any advantage and doesn't affect game play, it's just the nature of the beast.The transparent water has a visual bug if you look at it at just the right angle. ===================================================================== *Important Information* Installation : Important Notes : Not intentionally made for use with mods, though it may work. If you use anything besides 32 bit polymost and it looks crappier than normal; it's nobody's fault but your own. You MAY NOT use this level as a base to build additional levels. You MAY distribute this map, provided you include this file with no modifications. You may distribute this file in any electronic format as long as you include this file intact. If you're desperate enough to steal from this map, then you're a sad, sad person. ======================================================================