Author: Scott
Released: 22nd September 2010
Rating: 94
Review by Arghantyl Aryostaz on 14th December 2010
The action takes place in and above a very nicely detailed dam where classic ass-kicking and an original "One place-one keycard" gameplay is awaiting for you. The difficulty is balanced and hard but not a big deal for veterans.
A great map even if sometime you can be stuck by an exotic three-floor layout,the spritework is just awesome and makes the rooms pleasant to explore. The industrial theme is nicely accompanied with some friendly room and corridors tough wrecked by explosions and a lot of time is spent moving by using stairs-like,elevators which give a crazy layout.
The fight is pretty good due to the good ratio of ammos\health and I liked the final "fireworks":an assault above the dam feedback by only one Battlelord. Humble and just epic.
Texturing/Shading:8/10 ;SpriteWork/Detailing:10/10;Ambiance:9/10; Architecture/Design: 19/20; Layout: 18/20 ;Gameplay:29/30
Bonus Music:+1
Overall:94/100
Gameplay Type: Sp
Requires:
Duke Nukem 3D v1.4+
Filesize: 266.26 KB
Level includes: new music
Download: Duke 6:8 (936)
Know of any other maps from this author? Let us know
Mapping template:
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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.
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This map was intended for play under 32 bit polymost only. HRP and 8 bit may cause
sprite clipping visual glitches. Not tested with polymer. May work with Dukeplus and
other mods.
22 Sep 2010
Title : Duke 6:8
Filename : Duke6_8
Author : Scott L. "Forge"
E-mail : message me at D-NR or Duke4
Web Page : None
Misc. Author Info : I'm too old for this
Other Levels : Duke 3:16, Duke 23:4
Description : EDF has sold Duke out to the aliens in order to save
kidnapped top officials. Duke needs to get to the next town over
where there is a secret EDF bunker in order to exact his
revenge if it's the last thing he does. But with vital EDF
inside intel, the aliens have funneled him onto a dam with no
way to escape.
They finally have Duke cornered....or do they?
Duke 6:8
And I looked, and behold a pale horse: and his name that sat
on him was Duke, and Hell followed with him. And power was
given unto them over the fourth part of the earth, to kill
with pistol, and with RPG, and with death, and with the
mighty boot.
Additional Credits To : Special thanks to Luciano "Gambini" Gallo for technical
assistance. Also thanks to Ryan "Nukey" Lennox for his
Informational Suite; an invaluable resource. Thanks to the
Duke community after over a decade of weathering.
The beta testers: (may we have mercy on their souls):
Merlijn van Oostrum "Magic Man"
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* Play Information *
Episode and Level # : E1L8
Single Player : Yes
DukeMatch 2-8 Player : No
Cooperative 2-8 Player : No
Difficulty Settings : Not implemented
Plutonium Pak Required : Yes
New Art : No
New Music : Yes (The Cars-Let's Go)
New Sound Effects : No
New .CON Files : No
Demos Replaced : No
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* Construction *
Base : New level from scratch
Level Editor(s) Used : Mapster32
Art Editor(s) Used : None
Construction Time : Seven to Eight month period.
Known Bugs/Problems : PTSD, VW, underwater floor and stand-alone wall aligned
sprites have odd behaviors when under water and want to act like
a bridge, so you may find a few spots where you can no
longer swim, but the upside is you won't drown or use up your
scuba-gear. Also note that if you try to swim too low across
some of those sprites, you may get "stuck" and lose the
ability to swim forward/backward/left/right until you swim
up away from them. Also note thatsome floor aligned sprites
used as roofs or window/door frams may have visual glitches
and you may also be able to "climb" a few walls, but it
doesn't give the player any advantage and doesn't affect
game play, it's just the nature of the beast.The transparent
water has a visual bug if you look at it at just the right
angle.
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*Important Information*
Installation :
Important Notes : Not intentionally made for use with mods, though it may
work. If you use anything besides 32 bit polymost and it looks
crappier than normal; it's nobody's fault but your own.
You MAY NOT use this level as a base to build additional levels.
You MAY distribute this map, provided you include this file with
no modifications. You may distribute this file in any electronic
format as long as you include this file intact.
If you're desperate enough to steal from this map, then you're a sad, sad person.
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