Author: Aymeric Nocus (MRCK)
Released: 2nd February 2011
Rating: 95
Review by Forge on 5th February 2011
Another grand city map by ck3D (MRCK). The advancement of the author's skills comes to life in this map. Great use of the base textures, detailing to even the minor nuances, and strong architectural design create a very realistic environment. The expansive and well designed background areas, along with the dim lighting and mellow accompanying sound track, add depth and atmosphere. Game play is a combination keycard and button hunt; which isn't as easy as it sounds. The map is divided into two parts: an uptown rural plaza and a downtown rural/industrial block, the entirety of which consists of hidden indoor playable areas stashed away from one end to the other. The whole map is open range to roam free and do as you please, and the strategy is exploration to discover where everything is hidden. The map design falls a bit short in this area due to there being almost no clues as to what to do, or what the player has activated when hitting a button or switch. The author admits that the combat portion of the map was a bit rushed, and although it works quite well, it shows with the semi-random placement and selection of items, enemies, and spawns. Overall it's a great looking map, is fun to play, but will require some patience to explore around and maybe do some backtracking.
Texturing/Lighting-Shading:10/10 Sprite Work/Detailing:10/10 Ambiance: 10/10 Architecture/: 20/20 Layout: 18/20 Gameplay/Design: 27/30 Overall: 95/100
Gameplay Type: SP
Requires:
Duke Nukem 3D v1.4+ and JonoF/EDuke32
Filesize: 234.00 KB
Level includes: new music
Download:
Anorak City (2350)
Other releases by Aymeric Nocus (MRCK):
Anarchy City 1,
Anarchy City 1: Atomic Version,
Anarchy City 2: Neighbourhood Nightmare,
Anarchy City 3: Zero Tolerance,
Clérey,
Dark Side of the Moon,
Downtown Ride,
Duke Nukem Forever (Bottles to the Ground),
Filler,
Happy Hangover,
Meatball Sub Makin,
Mega-CGR,
Notre-Dame des Aydes,
Overtime,
Rural Nightmare,
Tours - Rives du Cher
Know of any other maps from this author? Let us know
Mapping template:
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* I M P O R T A N T N O T I C E *
THIS LEVEL IS NEITHER MADE BY NOR SUPPORTED BY 3D REALMS.
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Title : Anorak City
Date Finished : February 2nd, 2011
Filename : ANORAKCITY.map
Author : Aymeric 'MRCK' Nocus
Web page : http://mrcksdukemaps.blogspot.com
Misc. Author Info : La la la
Released maps by me : Bottles to the Ground, Happy Hangover, the AMC Pleaser, Roch
Island, Rural Nightmare, Filler,
Overtime, Meatball Sub Makin', the old Anarchy City series
and much more, all available at my site,
Description : Obviously a high-tech space-themed alien canyon map from
hell,
no it's really just the sequel to Happy Hangover and the prequel to Bottles to
The Ground, both of
which were well-received in the Duke 3D community a while
back. Built in a similar style with a lot
of time spent on the aesthetics for a enhanced, realistic
experience (assuming that you live in a
form of reality where aliens exist and can shoot shrinker
rays)
Lots of switches to press and keys to get, besides the
design it's rather generic but I think I
managed to make the firefights pretty tight, lots of cyber
action for your boring lives woo
Additional Credits to : Me myself and I, and everyone else who motivated me to keep
wasting some of my lifetime finishing
this piece of shit project that I originally wanted to
abandon
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* Play Information *
Episode and Level # : Taco
Single Player : Yeppers
Cooperative 2-8 Player : No, stay on your own you wuss
DukeMatch 2-8 Player : NO ITS TOO BIG LOL
Difficulty Settings : Couldn't be fucked putting in that much work (proud member
of the Sanek club)
New Sounds : Nein
New Music : Yes
New Graphics : Nada
New/changed CONs : Niet
Demos Replaced : are so 1996
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* Construction *
Base : New level from scratch
Build Time : 2008 - 2011, the first city area was supposed to be the
ending section of the original
Happy Hangover map but I had to drop the idea and make the
level end abruptly due to the limitations
of the Build engine (not enough 'walls' left), I cut that
section of the map and let it rot in a
corner for a while, I eventually started another city map
(the second section of this one) that I
also ended up abandoning after a while then some folks at
DN-R (dukerepository.com) motivated me to
merge both levels to make a brand new one, and now this is
here so I guess it worked. So this level
picks up where Happy Hangover left off and ends where
Bottles to the Ground starts, I guess you
could consider it the missing link between both, making it
the first three maps of my episode
or something
Editor(s) used : Mapster32
Known Bugs / Problems : If you suck you die
May Not Run With... : Jesse Owens
* Copyright / Permissions *
You CAN enjoy this map, or go get laid
* Where to get this MAP file *
DN-R : http://www.dukerepository.com
MSDN : http://www.planetduke.com/msdn/
My page once I get around to update it : http://mrcksdukemaps.blogspot.com
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* Important Information *
Installation : Install it
Important Notes : You don't exist
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--[Aymeric Nocus 2011]--






