Author Topic: The DN3D Informational Suite  (Read 9532 times)

0 Members and 1 Guest are viewing this topic.

Offline Nukey

  • Pig Cop
  • **
  • Posts: 168
    • View Profile
The DN3D Informational Suite
« on: May 06, 2008, 04:09:02 PM »
While browsing the site today I noticed that my InfoSuite finally broke a hundred downloads.

http://duke3d.bur.st/editing.php#2505

When I finally released it, I figured I would get maybe one or two comments or a miniature thread at least mentioning it somewhere. But as far as I can tell, not a single one of those 104 people found anything worth commenting on. This is somewhat disheartening.


What do you think of it? Is it a helpful resource? Comment!
« Last Edit: April 07, 2009, 11:12:30 PM by Nukey »

Offline Numan

  • Global Moderator
  • Fat Commander
  • *****
  • Posts: 752
    • View Profile
Re: The DN3D Informational Suite
« Reply #1 on: May 06, 2008, 05:30:13 PM »
To me it isn't very clear what you're talking about.
Maybe you can add a link and explain what this is about?

You won't get reactions if people don't understand what you mean...  R)
> > The All Seeing Eyez < <

Offline Nukey

  • Pig Cop
  • **
  • Posts: 168
    • View Profile
Re: The DN3D Informational Suite
« Reply #2 on: May 06, 2008, 06:10:14 PM »
Okay, I added the link to my above post.

Now that can't be right. A few hours ago it was at 105 downloads... now it's at 207  :o
« Last Edit: May 06, 2008, 06:17:46 PM by Nukey »

Offline Captain Awesome

  • Fat Commander
  • ****
  • Posts: 923
  • Insert Self-Deprecating Imagery Here.
    • View Profile
Re: The DN3D Informational Suite
« Reply #3 on: May 06, 2008, 06:17:28 PM »
I looked at it the other day, and its very cool.

Its comparable to JSBuild, which is a great feat for you.

Offline Nukey

  • Pig Cop
  • **
  • Posts: 168
    • View Profile
Re: The DN3D Informational Suite
« Reply #4 on: May 06, 2008, 06:19:19 PM »
It's been "Chuck Norris Approved"!

I've heard of JSBuild, but I don't think I've ever actually taken a look at it. I should go do that right now.
« Last Edit: April 07, 2009, 11:13:11 PM by Nukey »

Offline Captain Awesome

  • Fat Commander
  • ****
  • Posts: 923
  • Insert Self-Deprecating Imagery Here.
    • View Profile
Re: The DN3D Informational Suite
« Reply #5 on: May 06, 2008, 06:26:09 PM »
Well thats my signature, but I think he'd approve. ;D

JSBuild is the best FAQ for building around, the main thing you have over it is modern information, since JSBuild's last update to the tutorial was maybe 2001 or something.

www.planetduke.com/jsbuild

Offline Nukey

  • Pig Cop
  • **
  • Posts: 168
    • View Profile
Re: The DN3D Informational Suite
« Reply #6 on: May 06, 2008, 06:32:06 PM »
I just browsed through JSBuild. I might have missed something, but I didn't see any advanced effect tutorials... like how to build pretty much everything beyond the basics of sectors and sprites. Is it just a basics tutorial?
« Last Edit: May 06, 2008, 06:33:43 PM by Nukey »

Offline Captain Awesome

  • Fat Commander
  • ****
  • Posts: 923
  • Insert Self-Deprecating Imagery Here.
    • View Profile
Re: The DN3D Informational Suite
« Reply #7 on: May 06, 2008, 06:45:04 PM »
Its all the basic effects, yes. Its also before some of the newer possibilities of Eduke32 as well.

Offline Nukey

  • Pig Cop
  • **
  • Posts: 168
    • View Profile
Re: The DN3D Informational Suite
« Reply #8 on: May 06, 2008, 07:11:39 PM »
Well I see a few of them here: convex doors, water tanks, rotating doors, sloped lights, etc. I take it you're supposed to use JSBuild in combination with the MAP FAQ.
« Last Edit: April 07, 2009, 11:13:53 PM by Nukey »

Offline Fernando

  • DNR Admin
  • Pig Cop
  • *****
  • Posts: 199
    • View Profile
    • Duke Nukem 3D Repository
Re: The DN3D Informational Suite
« Reply #9 on: May 06, 2008, 07:14:55 PM »
Simple put, one of the most complete and comprehensive documents I've ever seen from Duke World. I even found things I didn't even know about BUILD, even though I know Duke since its beginnings.
Only a minor complaint is its size for which I had to try three times before actually be able to download it in its entirity. But that's rubbish considering my new download speed. :P
Fernando Márquez U.
DN-R Official Member Staff

E-Mail contacts available:

Offline Nukey

  • Pig Cop
  • **
  • Posts: 168
    • View Profile
Re: The DN3D Informational Suite
« Reply #10 on: May 06, 2008, 07:24:14 PM »
Thank you!

It's not finished yet, but I figured by v4.0 I had to release it. I've been working on it since 2003.

I thought 20MB was pretty small, because the older versions were all over 100MB (that was before I changed the image format). But when you compare it to the surrounding tutorials on the download page (which are all in the kilobytes), then yeah it's pretty huge!
« Last Edit: April 07, 2009, 11:14:39 PM by Nukey »

Offline dopefish7590

  • Pig Cop
  • **
  • Posts: 151
    • View Profile
Re: The DN3D Informational Suite
« Reply #11 on: May 06, 2008, 11:09:29 PM »
Hey nice little pack. :)

It is nicely put together and includes good, solid instructions with diagrams so people could understand. The only thing that could be added is some EDuke32 info.
-Swim, Swim, Hungry


- It's GIR \o/

Offline Dan G

  • Battlelord
  • *****
  • Posts: 1,142
    • View Profile
Re: The DN3D Informational Suite
« Reply #12 on: May 07, 2008, 08:51:00 PM »
This looks really great.  I'm ashamed to admit I had never heard of it before now.  If I'm ever going to learn how to map, I'll use your tutorials -- I learned a few things from JB's map faq, but mostly just for coding purposes.  Your guide is more visual, and hence more useful for actual mapping instruction.

EDIT:  Hey, is there some reason why the whole thing couldn't be put online and linked to the EDuke32 wiki section on level editing?

http://wiki.eduke32.com/wiki/Level_editing

EDIT2:  I don't know if I will actually take up mapping (seems doubtful) but I've been looking through the beginning of the tutorial, and I must say it is very well written and put together.  Here's an example of what's so great about it

Quote
White lines are one-sided walls, meaning that only one wall exists. The other side is facing invalid player space, therefore no wall exists on that side. A red line is a two-sided wall, meaning that the player can be on either side of that line, and both sides have seperate attributes.

That is the first time I have ever seen that explained, and it is explained in very clear, logical language.  It really helps someone like me to have concepts explained to them, rather than just getting a series of instructions about how to make this or that.  With the concept in mind, I have a better understanding that I can apply in new situations.
« Last Edit: May 07, 2008, 09:06:57 PM by DeeperThought »

Offline The Commander

  • Fat Commander
  • ****
  • Posts: 880
    • View Profile
    • Duke Nukem Red Alert SVN
Re: The DN3D Informational Suite
« Reply #13 on: May 07, 2008, 09:12:06 PM »
heh, DT a mapper. Then he would be a one man army.  (Y)

I like how it even includeds all the secrets. Ive never been able to work out how to get the damn freezer in E2L1, ive done it once before in an online game and didnt know how I did it. Now this tut tells me all the secrects. Cool shit.

Offline Puritan

  • DNR Admin
  • Battlelord
  • *****
  • Posts: 1,173
  • Beach Patrol
    • View Profile
    • Slippers - The Band
Re: The DN3D Informational Suite
« Reply #14 on: May 08, 2008, 01:39:49 AM »
I've made a little thread over at 3DR about this FAQ with a link to DNR download-section.

http://forums.3drealms.com/vb/showthread.php?t=31448
Can't you see I'm easily bothered by persistence
One step from lashing out at you...
You want in to get under my skin
And call yourself a friend
I've got more friends like you
What do I do?