Author Topic: [Release] LOST  (Read 1671 times)

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Offline ten of swords

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[Release] LOST
« on: January 28, 2011, 12:46:36 PM »
http://www.4shared.com/file/Tcu8PLht/LOST.html

Based on locations and events from the American TV series of the same name. I think the level/gameplay still holds up for people who have never seen the show. Also included in the file is a map called "Looking Glass DM" which centers around just one portion of the LOST.map more appropriate for a deathmatch scenario.

This is a first release, so I would appreciate any feedback you might have.

Thanks!
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« Last Edit: January 30, 2011, 11:29:07 AM by Puritan »

Offline MetHy

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Re: [Release] LOST
« Reply #1 on: January 28, 2011, 02:26:38 PM »
Looks really cool so far but I'm stuck in the living room with no idea where to go (can't find the first key).

Offline Dan G

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Re: [Release] LOST
« Reply #2 on: January 28, 2011, 02:28:46 PM »
Looks really cool so far but I'm stuck in the living room with no idea where to go (can't find the first key).

Open the door to the right of the blue access panel.  Inside the room to your left is a vent.  It's hard to see or get into the vent because it has bottles in front of it, but they can be broken (this is a minor flaw in the map imo).

Offline Dan G

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Re: [Release] LOST
« Reply #3 on: January 28, 2011, 02:30:38 PM »
I have finished the map.  Overall, it was enjoyable with some good design and gameplay in places.  However, for me it was a mixed bag.  Some areas were definitely better than others.  The Orchid area was my favorite.  I may have more to say about it later.

Offline MetHy

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Re: [Release] LOST
« Reply #4 on: January 28, 2011, 02:49:59 PM »
Finished it. Really good map. I liked the diversity and the use of teleporters didn't even feel off.

I have only seen a few episodes of the first 2 seasons of the show and the places were recognizeable.

Offline Gambini

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Re: [Release] LOST
« Reply #5 on: January 28, 2011, 05:34:19 PM »
I only took a quick look but definetely i´m going to play this one soon. Looks very well designed and ambiented. I can´t comment on the similarity with the TV series because i didn´t even know there was one called "LOST".

Offline ck3D

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Re: [Release] LOST
« Reply #6 on: January 28, 2011, 06:37:29 PM »
Great map. I don't watch the show but I loved the design of it all, clean with some quite original texture picks and unique-looking areas, the gameplay was good too I was never out of health or ammo and didn't die once but it still kept me on my toes. The flow of it wasn't confusing either, I got stuck for a minute once or twice and probably got lucky for that first vent and the ending but besides that it was straightforward and interesting. Good work especially for a first release. I hope you make some more (Y)
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Offline Dan G

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Re: [Release] LOST
« Reply #7 on: January 29, 2011, 04:33:35 AM »
I would say that it's a very good map, and great for being a first release.  It did have some shortcomings imo.  The vent leading to the first keycard is too hard to see/enter.  I found the nearby secret easily before getting in the vent.  The area where you surface next to the boat was annoying, because there are invisible walls preventing the player from traveling to the distant island from where the troopers are shooting at you.  The room with the teleporters seemed like a cheap way to connect the different areas.  Exploring was fun, but the battles were nothing special.  I did enjoy the gameplay in the Orchid area, though, and also the overgrown look of that area.

The ending made no sense to me (I haven't seen the show, I don't know if that matters).  I looked for buttons for a while before noticing that part of the ceiling was made of sprites, so I blew it up with a pipebomb, then fell down to the nuke button area.  Didn't feel like a good ending to me.

Offline Mikko_Sandt

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Re: [Release] LOST
« Reply #8 on: January 29, 2011, 05:51:03 AM »
The ending made no sense to me (I haven't seen the show, I don't know if that matters).  I looked for buttons for a while before noticing that part of the ceiling was made of sprites, so I blew it up with a pipebomb, then fell down to the nuke button area.  Didn't feel like a good ending to me.

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Offline MetHy

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Re: [Release] LOST
« Reply #9 on: January 29, 2011, 06:17:38 AM »
I would say that it's a very good map, and great for being a first release.  It did have some shortcomings imo.  The vent leading to the first keycard is too hard to see/enter.  I found the nearby secret easily before getting in the vent.

I think the same and the same thing happened for me for the vent/secret.

Quote
The room with the teleporters seemed like a cheap way to connect the different areas.  Exploring was fun, but the battles were nothing special.  I did enjoy the gameplay in the Orchid area, though, and also the overgrown look of that area.

I agree that the fights were nothing special. Not bad, but nothing special.
Also exploring was the best part of the map. I especially liked how moody the introduction of the place was.
Discovering a new area was always really cool.

However like I said the teleporters didn't bother me and I'll explain why: you shouldn't take them as actual teleporters but rather as devices representating a time ellipsis each time you go through them.
Basically it's as if each time you take a teleporter, it's a new episode. That's something that you should be able to understand even if you haven't seen the show or anything just because of how the weather completely change after the first teleporter.
However maybe you didn't realize/know that the entire thing is supposed to take place on the same island. Maybe you thought you were being sent in a far off place with no connection whatsoever.

The only other way he could have carried that meaning of time ellipsis would have been making several smaller maps and make a short "episode" but it would have been stupid since every map would be roughly 3mins long.

I think the use of teleporters in this case is a smart storytelling device for a Duke3D map; which is kind of ironic considering that the map has very little story content (but storytelling and content of the story are two different things).
Perhaps the mapper could have made both story content and its telling better by having bits of text for the player to find by himself and read from times to times (like on computer screen, pieces of paper, maybe even written on walls, etc).
It could also have helped people understand what's going on, and that each bit doesn't necessarly happen right after the other, and how exactly the different places are connected.
In other words if you don't know the show you're missing part of the interest of the map. Having bits of text here and there could have fixed this problem.

I usually don't focus on the story in a Duke map, but here it seems to matter since the aim of the mapper seems to have been to make a short summary/retelling of some of the things that happen in the show.

The ending made no sense to me (I haven't seen the show, I don't know if that matters).  I looked for buttons for a while before noticing that part of the ceiling was made of sprites, so I blew it up with a pipebomb, then fell down to the nuke button area.  Didn't feel like a good ending to me.

There's a crack on the computer monitor.

I didn't have trouble finding that crack either though.

Offline Mikko_Sandt

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Re: [Release] LOST
« Reply #10 on: January 29, 2011, 01:04:11 PM »
Reviewed; check http://msdn.duke4.net
But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark

Offline ten of swords

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Re: [Release] LOST
« Reply #11 on: January 29, 2011, 03:47:21 PM »
Thank you everyone for the feedback. I think we're all in agreement about that first vent being a little too hard to find. I also see that the battles were mediocre, and that's something I can improve upon for my second map. The storytelling could have been better, but I seem to prefer maps which are more exploratory. Perhaps I may have been relying too much on the TV show to tell the story for me.

It is necessary to understand that the different stations in the level are spread all over the island (as LOST viewers know). The teleporters were needed not only to avoid traveling through long stretches of connecting jungle, but also to emphasize the show's bizarre time/space continuum (a nod to Season 5 in particular). The show has the characters erratically jumping back and forth through time and ending up in different locations. I tried my best to show this visually by changing the time of day and weather conditions, as MetHy points out.

Anyway, I'm real glad everybody is enjoying the level and I look forward to hearing more responses.


Offline Merlijn

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Re: [Release] LOST
« Reply #12 on: January 30, 2011, 11:03:39 AM »
Nice map! I've never seen the series, but it was an enjoyable play. Really liked the Orchid and the Looking glass. Good job on the design, it was refreshing and well done.

Gameplay was good, not outstanding but good. I found that vent without any trouble, it's not THAT hard to find. It took me a while to figure out what to do at the end though. And I guess you have to know the series to 'get' that ending, because it made no sense to me. I blew up a computer and I suddenly fell down into a hole. I suppose I had to blow up the base for some reason? Like others said, some messages to add more story would have helped.


Offline Dan G

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Re: [Release] LOST
« Reply #13 on: January 30, 2011, 01:35:20 PM »
I just noticed that the "last modified" date on the map file is June 3, 2010.  That's quite a long time to be sitting on this gem before releasing!

Offline MetHy

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Re: [Release] LOST
« Reply #14 on: January 30, 2011, 01:58:26 PM »
I just noticed that the "last modified" date on the map file is June 3, 2010.  That's quite a long time to be sitting on this gem before releasing!

That's my birthday  (Y)