Author Topic: Duke Nukem Overkill - A new Episode  (Read 1612 times)

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Offline MikeM

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Duke Nukem Overkill - A new Episode
« on: January 15, 2011, 04:15:42 AM »
New Episode using eDuke32 Polymer, HRP and DukePlus. Inspired by old Duke Nukem Forever (Quake 2 Engine) and LameDuke.
Infos, media and an Alpha-Level on

http://www.moddb.com/mods/overkill


Please tell me what you think.

Have a nice day

Offline Mikko_Sandt

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Re: Duke Nukem Overkill - A new Episode
« Reply #1 on: January 15, 2011, 07:35:02 AM »
I tried it but had three crashes during first three minutes of play. I had to turn the HRP off to get a decent performance but this made some things look wrong, as you warned in the txt, and didn't prevent it from crashing. Too bad, as some of the locations look pretty good.
But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark

Offline MikeM

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Re: Duke Nukem Overkill - A new Episode
« Reply #2 on: January 15, 2011, 08:13:25 AM »
Thanks for trying it Mikko_Sandt.

Did you use the latest eduke32 snapshot and DukePlus? I can play through it with 4 different pcs.
Whats your system?

Offline Mikko_Sandt

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Re: Duke Nukem Overkill - A new Episode
« Reply #3 on: January 15, 2011, 08:57:42 AM »
I used the latest offical EDuke32 release. The latest snapshot didn't even let me launch the map with the HRP. I have the latest DP version. My system information is here: http://www.xfire.com/profile/msandt/
But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark

Offline Gambini

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Re: Duke Nukem Overkill - A new Episode
« Reply #4 on: January 15, 2011, 09:22:00 AM »
Looks pretty good judging by the screenshots. But i didn“t see one resemblence to the old DNF

Offline MikeM

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Re: Duke Nukem Overkill - A new Episode
« Reply #5 on: January 15, 2011, 10:11:48 AM »
It just run great under my Core I7 950 and GeForce480 Win7
My Friends PC can run it, too. AMD Athlon X2 5000+ and Radeon3850 AGP WinXP.

Offline Dan G

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Re: Duke Nukem Overkill - A new Episode
« Reply #6 on: January 15, 2011, 03:43:48 PM »
I was a little confused; in your first post you made it sound like a whole episode, but it's actually an alpha of the first map.  At any rate I will try this out and give some feedback soon.
« Last Edit: January 15, 2011, 03:49:47 PM by Dan G »

Offline MikeM

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Re: Duke Nukem Overkill - A new Episode
« Reply #7 on: January 15, 2011, 03:53:44 PM »
I'm still working on it ;-)

Offline Dan G

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Re: Duke Nukem Overkill - A new Episode
« Reply #8 on: January 15, 2011, 05:45:00 PM »
Nevermind what I wrote here before.  Here is the situation:

The map crashes for me before it even starts.  It crashes in vanilla Duke, not just with DP, so either the map became corrupted, or there is a bug in the latest eduke causing the crash.

EDIT:  I have tried using a variety of eduke builds going back a couple of months.  I have tried both with and without Polymer, and it always crashes on startup.  It looks like what you uploaded is corrupt, but it seems not to affect everyone the same way.

I'll try looking into it further.

I started a thread about the problem here:  http://forums.duke4.net/index.php?showtopic=3258
Hopefully one of the eduke32 programmers will know what is going on.
« Last Edit: January 15, 2011, 06:16:35 PM by Dan G »

Offline Dan G

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Re: Duke Nukem Overkill - A new Episode
« Reply #9 on: January 15, 2011, 07:04:18 PM »
Attached is a non-corrupted version of the map.  Check it to make sure it works for you; it seems to work fine for me, though I haven't played it very far yet.

Apparently the problem was caused by a WATERBUBBLEMAKER sprite that had been placed on a white wall.  It had a sectnum of -1.  I moved it away from the wall and it got a proper sectnum, then the crash went away.

Offline Dan G

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Re: Duke Nukem Overkill - A new Episode
« Reply #10 on: January 15, 2011, 09:09:04 PM »
It's a good map, but I have some comments about things to improve.



This looks like you should be able to enter it, but you can't.



You allow the player to go out the window, but there's no reason to and if you step on the big desert sector you get squished.



It's too difficult to see the opening.

Also, I think you should reduce the number of Polymer lights, especially in the second half of the map.  My frame rate was about 7 from the third screenshot to the end of the level.

My only other criticism is that there doesn't seem to be much point in requiring DP for the map.  As far as I can tell, it would play perfectly fine without DP (as long as you made the checkpoint sprites etc. invisible).

Offline MikeM

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Re: Duke Nukem Overkill - A new Episode
« Reply #11 on: January 16, 2011, 01:43:49 AM »
Thanks for playing it and thanks for removing the WATERBUBBLEMAKER  :)
New version online. Check first post.
« Last Edit: January 16, 2011, 03:58:18 AM by MikeM »

Offline Puritan

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Re: Duke Nukem Overkill - A new Episode
« Reply #12 on: January 16, 2011, 05:29:25 AM »
I played it in classic mode.
First impression is good  (Y)

Found tons of minor bugs.
Like misaligned textures, over-sized sprites, general over-size ( see attached image).

But it's overall a promising project  ;)
Can't you see I'm easily bothered by persistence
One step from lashing out at you...
You want in to get under my skin
And call yourself a friend
I've got more friends like you
What do I do?

Offline MikeM

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Re: Duke Nukem Overkill - A new Episode
« Reply #13 on: January 16, 2011, 07:03:23 AM »
@ Puritan

Thanks for testing it. But it was designed for HRP ;)
I know about the mirror... I have to change it.

Offline Puritan

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Re: Duke Nukem Overkill - A new Episode
« Reply #14 on: January 16, 2011, 08:27:17 AM »
I know it's designed for HRP.

That doesn't change the fact about the bugs mentioned.

A misaligned texture is a misaligned texture no matter what mode the levels is built for.  ;)
Can't you see I'm easily bothered by persistence
One step from lashing out at you...
You want in to get under my skin
And call yourself a friend
I've got more friends like you
What do I do?