Author Topic: Duke Nukem Forever 2011...  (Read 3233 times)

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Offline coheed82

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Re: Duke Nukem Forever 2011...
« Reply #15 on: April 10, 2011, 01:20:21 AM »
HELL YEAH!!

duke nukem forever baby ;)
got some sweet shots for ya guys here, im one of the people in the gearbox forums (first access club)..

come on june 10!!!!!!!!!!!!!!!!

see the last picture of the 3?    well what ya all think of this as a tattoo?????
ive always really liked this shot of duke standing over the battlelord... it really sells the duke as the badass he is :)
Hail To The King Baby!

Offline coheed82

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Re: Duke Nukem Forever 2011...
« Reply #16 on: April 10, 2011, 06:35:12 AM »
http://www.youtube.com/watch?v=fBuU69BjJAI

yay!! CHECK OUT THIS ABOVE LINK, FRIGGIN AWESOME VIDEO OF THE NEW BATTLE IN DNF IN THE 'STADIUM' ;)

who else is gonna stand there in the game (when we have it) and scribble on the whiteboard?? throw feces around??  BRILLIANT!!
i really cherish duke nukem 3d... and forever looks to surpass it!!   
Hail To The King Baby!

Offline coheed82

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Re: Duke Nukem Forever 2011...
« Reply #17 on: April 12, 2011, 07:47:02 AM »
Ok, you guys may have already seen this......   If you havent well then..   MAJOR SPOILERS ABOUND


[SPOILERS AHEAD] The game starts as it did during the PAX event.  “What’re you gonna do, save the world all by yourself?” yells an EDF soldier.  Duke runs down a few exploding corridors and picks up the Devastator weapon.  I’m thrown right into a boss battle with the Cycloid Emperor in the infamous Stadium level from Duke Nukem 3D, and after making a field goal with its eye, the screen zooms out and I see Duke playing what I was just playing, while receiving a blowjob from the “Wholesome” twins.  “After 12 fucking years, it better be good,” says Duke—and by God, it is.

As I explore the depths of Duke’s 69-floor—yes, there are 69 buttons in the elevators—Las Vegas mansion, I perform Duke-esque actions to increase the maximum capacity of his rechargeable ego (health).  This includes admiring myself in the mirror, lifting weights, and pissing in toilets.  Come to think of it, that’s how the game starts out before you even enter the Stadium—Duke is pissing in a toilet and it’s a golden shower worth a thousand words.  Everywhere I go, the atmosphere is rich and interactive.  I write on various surfaces, shoot hoops, use vending machines, and play pinball as I hear Duke utter, “Now I do have time to play with myself!”  The fun just never ends.  Inside Duke’s golden mansion, the walls have been embellished with portraits of Duke and statues of his trophy kills: pig cops, assault captains, etc.  Our hero is living the life until…

The alien bastards are back.  The floors shake.  Explosions are heard.  Outside the tall glass walls of Duke’s skyscraper of a dwelling, alien ships are commanding Earth’s heavens.  Monsters are crawling everywhere and power disruptions are looming.  Back in his trophy room, Duke must commandeer a throne which operates as a secret entrance to his “Batcave.”  To get there, he must sign a few autographs, go by the entrance to his mansion to say hello to the screaming babes, and unseat a fan from his big red chair so he can use it to enter his clandestine command room.

The throne sucks Duke underground, where he conducts a video conference with General Graves, the commander of the Earth Defense Forces.  On a second screen, the President of the United States—who is a random white dude, not Obama—appears.  Both men advise Duke against causing a riot, knowing his alien ass-kicking will unleash chaos requiring much more than just a clean-up on aisle 4.  The power goes out, and alien shrieks are audible.  Duke enters dark vents and punches blinded assault commanders using his superior Duke Vision.  Drinking beer, a blurry-eyed, intoxicated Duke finds himself more resilient to alien attack.  Steroids in pill form enable Duke to speed-run and kill aliens with a single punch, in the vein of the Berserker power-up in Doom.  It becomes clearer by the second that the game itself is on steroids, with Duke packing enough action into the game to allow for three boss battles JUST in the first 10% of the game.

I fight the Cycloid Emperor.  I ravage pig cops, assault captains, assault enforcers, and even an assault commander.  I man turrets, blast aliens away with pipe bombs and trip bombs, and engage Duke’s mighty foot via an “execution” move he performs on weakened enemies.  Finally, I make my way to Duke’s Lady Killer casino, where he can interact with slot machines and drive around in a Duke-themed toy racecar upon being shrunk to action-figure size (with a high-pitched voice to match).  I forget the exact order of events, but at some point I am taking the elevator again when a power disruption leaves Duke to the task of saving a struggling babe who is being taken down with it.  “Pull the emergency lever, Duke!” she screams, and after several tries, I am successful.  Why am I making a point to mention this seemingly trivial event?  Because that’s what Duke is all about—kicking ass and saving babes along the way.


 



More Boss Battles = More Win

Next, I make my away around the mansion and onto the highest floor, where I encounter the second boss—the alien mothership.  With Duke approaching the seat of a high-power turret, I start to blast bullets into the eye of the ship.  Smaller alien aircraft attempt to disrupt my can of whoopass, but a flick of the turret, graced by the very responsive controls of the game, directs my aim at their dead, sorry asses.  After several tries, Duke is victorious, but debris from aircraft explosions propel him back into the abyss.  As Duke gives the alien ship the finger, he falls down into a dark room and must fight his way back into the light.

It is around this time that I encounter destructible environments.  Trip bombs situated between walls can be exposed via shooting the plaster.  Tables and other moveable objects can also be used to manipulate the environment, whether you’re trying to avoid trip lasers or you’re trying to access an unreachable area (especially if Duke is shrunk to action-figure size).  This function plays well with the numerous puzzles in the game, which often require Duke to manipulate objects in his surroundings.

I continue fighting aliens in various outdoor and indoor environments in Las Vegas.  It is hilarious to see buildings like the Asscrombie and Bitch (sp?) store and the Fellatio Hotel.  Duke’s crude style of humor is back and true to Duke Nukem 3D.  One-liners are prevalent and are spewed from not just Duke’s own mouth, but from NPCs as well.  “I'm gonna paint the town red... with your blood,” says Duke.  A soldier replies back, “What’re you waiting for, Hannukah?” true to an original quote which referenced Christmas.  Progressing deeper into the demo, I start to fear that the trip is almost coming to an end.

Before moving ahead, I take a step back to admire all the atmospheric features of the game.  In one instance, I open a cabinet to find empty beer bottles.  “The fucking aliens drank all my beer,” spits Duke.  It’s hard to recall everything, but the Duke is indeed not a pussy when it comes to dropping the F-bomb.  Speaking of fearlessness, an EDF soldier suddenly beckons an unmoved Duke to grab some armor and weapons amidst an alien invasion.  Glancing at a Master Chief-style armor and helmet set, Duke replies, “Armor is for pussies.”  Grabbing the weapons, Duke moves on to the last scene of the demo.

Enter the Battlelord, which is the third and last boss of the demo.  A quick thing to note here is that I’m about 90 minutes or 10% into the game now (which is about where the demo ends) and I’m already fighting a third boss.  Up to this point, I’ve spilled blood with Duke’s golden Eagle, his trusty shotgun, several new alien weapons, and the aforementioned explosive weapons.  For the last boss battle, I am given the RPG, which appears to be the only weapon in the demo with assisted aiming.  It only takes in 5 ammo/grenades at a time and there’s no reloading involved.  I jump around and hide behind rocks; I dash for more ammo as I dance around the massive, enraged, and powerful Battlelord.


 

After blowing the motherfucker to pieces with my RPG, I approach its struggling, near-carcass of a body and punch it in the balls repeatedly...

Hail To The King Baby!

Offline coheed82

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Re: Duke Nukem Forever 2011...
« Reply #18 on: April 12, 2011, 01:39:34 PM »
http://www.youtube.com/watch?v=JTz-msAYwoI&feature=feedf

man i just love looking at this video, especially the stadium fight...............................  :)

http://www.youtube.com/watch?v=Cjuc76f8Tts

check this too. hehe.

Hail To The King Baby!

Offline TimLowndes

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Re: Duke Nukem Forever 2011...
« Reply #19 on: June 03, 2011, 03:02:11 AM »
Downloading the demo right now!  ;D
I did it... my way.

Offline Gambini

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Re: Duke Nukem Forever 2011...
« Reply #20 on: June 03, 2011, 05:14:03 PM »
I´m downloading the demo too. Got an access code to the FAC for free and will take a look to it. I have very little expectations about this game, so I hope they are at least meet.

Offline Puritan

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Re: Duke Nukem Forever 2011...
« Reply #21 on: June 10, 2011, 07:12:45 AM »
So, how is the demo Gambini?

Anyone bought the game yet?

I saw that many Steam users couldn't download the main *.exe file for DNF.
I think I'll go for a boxed version.

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I wonder if the modified Unreal engine used in DNF is legally available with the release.
« Last Edit: June 10, 2011, 07:15:51 AM by Puritan »
Can't you see I'm easily bothered by persistence
One step from lashing out at you...
You want in to get under my skin
And call yourself a friend
I've got more friends like you
What do I do?

Offline Gambini

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Re: Duke Nukem Forever 2011...
« Reply #22 on: June 10, 2011, 05:34:45 PM »
I didn´t like the demo but Sang from AMC said the game is actually much better than what the it shows. There won´t be a level editor, that´s what Randy Pitchford said. Surely because they want to make profit of shitty DLC packs.

I´m not buying this game, not worth the price. But i´m already downloading a torrent!!  >:D

Offline The Commander

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Re: Duke Nukem Forever 2011...
« Reply #23 on: June 10, 2011, 05:58:34 PM »
Yeah ive had the game for 2 days now, but due to work I have been able to play it much.
But as Sang said the Demo is really crap compared to the retail version.

lol @Gambini, I know the price is a bit steep but do you really think it's worth a torrent when GBX could release a SDK at any time. (meh, it wouldn't happen but just saying)

Also this is Duke Nukem, you shouldn't be torrenting that. :(

Offline Puritan

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Re: Duke Nukem Forever 2011...
« Reply #24 on: June 10, 2011, 06:30:30 PM »
...

Also this is Duke Nukem, you shouldn't be torrenting that. :(

Sustained.
Can't you see I'm easily bothered by persistence
One step from lashing out at you...
You want in to get under my skin
And call yourself a friend
I've got more friends like you
What do I do?

Offline Gambini

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Re: Duke Nukem Forever 2011...
« Reply #25 on: June 10, 2011, 06:51:20 PM »
I don´t care. I´m not going to spend u$50 in a game (maybe if it were Half life ep3, but not DNF). If the game is good enough after the "test" I will likely wait for a steam offer and take the legal path again.

Offline Mikko_Sandt

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Re: Duke Nukem Forever 2011...
« Reply #26 on: June 10, 2011, 09:23:33 PM »
It's not bad but I've played tons of better games this year alone.
But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark

Offline Henri K

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Re: Duke Nukem Forever 2011...
« Reply #27 on: June 11, 2011, 02:06:32 AM »
I didn´t download the demo, but I watched demo videos from YouTube (because my crappy computer can´t probably run the game).

Is it true that you can´t carry more than two weapons at a time? To me that would be a perfect fuckup right there!
I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)

Offline Puritan

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Re: Duke Nukem Forever 2011...
« Reply #28 on: June 11, 2011, 04:32:30 AM »

Is it true that you can´t carry more than two weapons at a time? To me that would be a perfect fuckup right there!

Hmmm....when playing Duke I'm only using the shotgun anyway. RPG if there is bosses.
I love the challenge. Commanders or mini-bosses taken down with the shotgun!
" Damn, those aliens are gonna pay!"
Can't you see I'm easily bothered by persistence
One step from lashing out at you...
You want in to get under my skin
And call yourself a friend
I've got more friends like you
What do I do?

Offline Henri K

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Re: Duke Nukem Forever 2011...
« Reply #29 on: June 11, 2011, 05:06:28 AM »

Is it true that you can´t carry more than two weapons at a time? To me that would be a perfect fuckup right there!

Hmmm....when playing Duke I'm only using the shotgun anyway. RPG if there is bosses.
I love the challenge. Commanders or mini-bosses taken down with the shotgun!
" Damn, those aliens are gonna pay!"

Still, no more than 2 weapons? I know it´s realistic, but hey, he´s friggin´ Duke Nukem! He does anything to kick some ass!
I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)