Crimson Moon
I actually really like this,
SPOILER ALERT
about the boss fight I don't really know what I should do. I could give all the sectors a lotag of 3 to allow the boss to move or even replace it with an Overlord, to force the player to run around and eventually step on the touchplates but as DT pointed out to me, the player would be able to defeat the boss in no time with the devastator regardless of whether or not it could walk around. The problem is that the player doesn't even have to leave the first section of the room, he can kill the boss by just strafing left and right and taking cover behind the first two pillars in the room. The arena itself looks amazing, and those doors with enemies are a great idea, but it's possible to win without even entering it for good, which sort of defeats the purpose.
I'm going to send the map to Forge and see what suggestions he can come up with. DT, for the record, I've fixed a few extra bugs since the last version I've sent you