Author Topic: [Release] - Area 27  (Read 2466 times)

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Offline Supertanker

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Re: [Release] - Area 27
« Reply #15 on: June 15, 2010, 02:48:14 PM »
Hahaha--I got talked out of that one by a beta-tester too. :P

Glad you liked it. The first area is definitely corridors and more corridors. I wasn't really sure what to do but I wanted to get from point A to point B (the elevator to the topside building) and so...corridors. :P

I love lighting. It's fun. <3

MikeNorvak

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Re: [Release] - Area 27
« Reply #16 on: June 15, 2010, 02:57:06 PM »
Nice map, i really liked the "bring up" gameplay, specially in the "where were all the monsters? part" (just before getting the red keycard)

Very good design and layout, everything is in it´s right place, but i felt a lack of health in some spots. Also, i  like the lightning  a lot, i love that "double shadow" in the yellow kc boxes.

 (Y)


Last point: too bad we didn't get to blow up that nice looking reactor.  ;D

That`s right!

Offline Zykov Eddy

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Re: [Release] - Area 27
« Reply #17 on: June 15, 2010, 03:17:35 PM »
Last point: too bad we didn't get to blow up that nice looking reactor.  ;D

Same opinion  ;)
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Offline Forge

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Re: [Release] - Area 27
« Reply #18 on: June 15, 2010, 06:55:55 PM »
Pretty solid release.

I didn't nitpick about the few misaligned textures in the vents cause they're no big deal. Just thought you'd like to know if you're going to change the map and spice it up. This was an issue too. For some reason I jumped down this corridor (I think I was aiming for the top of the box just for the fun of it) and I had inadvertently by-passed the touchplate that spawned the aliens. You may want to touchplate all the sectors at the end of that corridor.
« Last Edit: June 15, 2010, 09:09:06 PM by Forge »
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Offline Supertanker

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Re: [Release] - Area 27
« Reply #19 on: June 15, 2010, 08:32:04 PM »
Uploaded a fixed version with a few other minor tweaks as well. Thanks!

Edit: And thanks for the lovely review, too!
« Last Edit: June 15, 2010, 08:41:48 PM by Supertanker »

Offline Puritan

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Re: [Release] - Area 27
« Reply #20 on: June 16, 2010, 03:48:47 PM »
Welcome back, Supertanker.

Map uploaded here at DNR as well.
I've redirected visitors from the front page to this thread and I've also edited your first post slightly.

Also a great thanks to Forge for his great work with writing reviews for all of us  (Y)
Can't you see I'm easily bothered by persistence
One step from lashing out at you...
You want in to get under my skin
And call yourself a friend
I've got more friends like you
What do I do?

Offline Supertanker

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Re: [Release] - Area 27
« Reply #21 on: June 16, 2010, 05:01:06 PM »
Thanks! Although, er, I wasn't really gone, my real 'out of retirement' map was FOS Station. I just tend to get real quiet and/or busy when I get involved in stuff. My actual retirement was from 2005 to about Jan 2010.

Offline Nexus

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Re: [Release] - Area 27
« Reply #22 on: June 20, 2010, 03:18:26 AM »
I enjoyed this map immensely. I did not find the lack of health a worry; I played on Bring It On and passed the map first try, so it wasn't an issue.

Good work.

Offline Mikko_Sandt

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Re: [Release] - Area 27
« Reply #23 on: June 21, 2010, 01:26:27 PM »
Yeah, it's a good map, not great but good. Review available (Y)
But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark

Offline shawneth

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Re: [Release] - Area 27
« Reply #24 on: June 21, 2010, 02:28:45 PM »
@Nexus


What mode is "Bring It On"?
Duke Nukem's desease... Why must many suffer?!

Offline Henri K

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Re: [Release] - Area 27
« Reply #25 on: June 22, 2010, 02:13:06 AM »
Just wondering the same... are you playing this map with some kind of mod or something?
I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)

Offline ck3D

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Re: [Release] - Area 27
« Reply #26 on: June 22, 2010, 08:19:17 AM »
I'm pretty sure he means Come Get Some
another cup of coffee

Offline shawneth

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Re: [Release] - Area 27
« Reply #27 on: June 22, 2010, 03:40:34 PM »
I guess your right, but it makes more sense being a mod.
Duke Nukem's desease... Why must many suffer?!

Offline Henri K

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Re: [Release] - Area 27
« Reply #28 on: June 23, 2010, 03:03:18 AM »
Right.
I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)

Offline shawneth

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Re: [Release] - Area 27
« Reply #29 on: June 23, 2010, 09:50:46 AM »
Right indeed.
Duke Nukem's desease... Why must many suffer?!