Author Topic: New Dukemap  (Read 500 times)

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Offline YouGotJEWD

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New Dukemap
« on: May 08, 2010, 12:52:46 PM »
I built this for mulitplayer and play on YANG... let me know what you think.

-JEWD

Offline The Commander

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Re: New Dukemap
« Reply #1 on: May 08, 2010, 11:39:09 PM »
Other than the Arcade, it looks kind of crap.
There are even wasted sectors out side the map tagged as doors and weird stuff.

Not a map I would want to play MP.

Offline Henri K

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Re: New Dukemap
« Reply #2 on: May 09, 2010, 01:43:19 AM »
Welcome aboard, YouGotJEWD!

Good map you have got there. I like it. There´s good use of different colors, textures and design is not bad at all. I´ve seen a lot worse around here as the first release, so this won´t fail. My biggest complaint is lightning, however. Almost every sector has it´s own shade level that is good, but there isn´t any interesting shadows to be seen. Some air ducts were too bright and some areas felt bit too oversized. Map is good, work on it a bit by adding some interesting shadows around the map and avoid oversizing and crampedness.
I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
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Offline Nexus

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Re: New Dukemap
« Reply #3 on: May 09, 2010, 02:27:08 AM »
It's well thought out and had good design, but seems a bit small for my taste. The lighting is also a little glary in places.

What are those weird sectors out in the middle of nowhere? What are they for?

Offline Mikko_Sandt

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Re: New Dukemap
« Reply #4 on: May 09, 2010, 08:07:51 AM »
The size and layout seem ideal for one-on-ones except the lower-left corner of the map has two big weapon stashes.

Design needs a lot more work, especially lighting and trimwork. There's a fair amount of details.
But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark

Offline The Commander

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Re: New Dukemap
« Reply #5 on: May 09, 2010, 08:21:08 AM »
Ok, I might have sounded a bit to harsh as a first reply.
The map has good looks, but as a MP map it fails IMO.

Take that Armoury Room right above the fire truck, it has just about all the decent weapons in it, plus 2 medkits, 2 atom healths, armour and steroids.

A person could camp in this room all day and not have to move...

Offline YouGotJEWD

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Re: New Dukemap
« Reply #6 on: May 09, 2010, 07:25:56 PM »
Thanks for the feedback guys,

I do agree the map needs some touch up in terms of cool shadowing and some added effects which could add to the overall experience.  However, I've played this in YANG with 4+ dukesters many times and everyone thought it was a very fun map.  I purposely made it a small map for fast-paced action and eliminate the ability to camp.  I'm currently in the process of polishing it up.  Thanx again.

-JEWD

Offline shawneth

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Re: New Dukemap
« Reply #7 on: May 29, 2010, 07:35:08 PM »
I just came back to this topic because I was one of those 4 players and it is a very ideal map, everytime I join a game this is usally the map everyone has up.  (Y)
Duke Nukem's desease... Why must many suffer?!