Author Topic: Duke 23:4 Rides Again  (Read 954 times)

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Offline Henri K

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Re: Duke 23:4 Rides Again
« Reply #15 on: May 19, 2010, 01:56:47 PM »
Great, Duke mapping vocabulary extends - this time featuring with verb "gambining".

How to use it (examples):
- I´ll gambini this map
- I´ll try to gambini until it is gambined.

By the way, when will you start your next project, Forge? Is it´s name based on The Bible, too and where is it located this time? Some kind of info, uh?
I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
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Offline Spiker

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Re: Duke 23:4 Rides Again
« Reply #16 on: May 19, 2010, 04:01:51 PM »
I wish more people would gambini their maps.

They certainly would if they had more time, or if they were paid for it ;)

Offline Gambini

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Re: Duke 23:4 Rides Again
« Reply #17 on: May 19, 2010, 05:59:40 PM »
So my nick became even more than a brand! it´s a verb!

Come here and gambini THIS  ;D

Offline Dan G

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Re: Duke 23:4 Rides Again
« Reply #18 on: May 19, 2010, 06:17:12 PM »
I wish more people would gambini their maps.

They certainly would if they had more time, or if they were paid for it ;)

They were willing to make the map in the first place without getting paid, so that shouldn't be an issue.  Also, anyone who has time to start a new map has time to improve an old one.  Since that describes almost every mapper, there's really no excuse.  The trick is to improve/fix it before it gets too old.  I'm not saying that people should go back and re-work maps from years ago (although that's sometimes a good idea), but if something was released recently and it needs some improvements, then there's no reason not to do it.

Offline Forge

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Re: Duke 23:4 Rides Again
« Reply #19 on: May 19, 2010, 06:27:23 PM »
I wish more people would gambini their maps.

I can send you a copy if you want.

I was going to re-release it as part of a three or four map episode, but at the rate I'm working on the third map (barely at all), I won't finish any time soon, if ever.

I may end up re-releasing this one and my other fixed map as anniversary editions when they're a year old since my big plans aren't panning out.
"Silflay hraka, u embleer rah!" - Thlayi

Offline Nancsi

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Re: Duke 23:4 Rides Again
« Reply #20 on: May 30, 2010, 03:43:52 AM »
It sucks so badly, that 8 bit players are discriminated. You know, not everyone's computer can allow 32 bit OpenGL, and we have to miss this one. Started out promising, but the first building was way too dark, can't figure out where am I, so I stopped. Too bad, because the look of the map was very ambitious.

Offline TimLowndes

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Re: Duke 23:4 Rides Again
« Reply #21 on: May 30, 2010, 06:46:28 AM »
Yeah I got stuck in that house too through not being able to see damn thing.
I did it... my way.

Offline Forge

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Re: Duke 23:4 Rides Again
« Reply #22 on: May 30, 2010, 10:01:58 AM »
I wasn't educated about 8 bit compatibility by Gambini until I was already three quarters of the way done building it. I tried to go back to change it, but by then it was already too late because some of the things I'd done weren't "fixable".

A couple of people liked it, but you're really not missing anything.
« Last Edit: May 30, 2010, 10:37:19 AM by Forge »
"Silflay hraka, u embleer rah!" - Thlayi