Author Topic: Duke Nukem Eternity, The first release  (Read 2476 times)

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Offline Forge

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Re: Duke Nukem Eternity, The first release
« Reply #15 on: March 05, 2010, 09:24:54 PM »
Crap. Well at least I know what I'm doing tomorrow.

Looking good so far.   (Y)

I had no real problems running the first map (other than the eduke mouse bug). Hopefully I'll be able to run the second map. Been reading that it's pretty taxing on the resources.
"Silflay hraka, u embleer rah!" - Thlayi

Offline DanM

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Re: Duke Nukem Eternity, The first release
« Reply #16 on: March 05, 2010, 09:28:59 PM »
yeh its pretty heavy, but hey its there, and as time goes on more and more people will be able to play it, probably with more maps, lighting on the hud models, and mapping on the models.

Offline Forge

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Re: Duke Nukem Eternity, The first release
« Reply #17 on: March 06, 2010, 09:44:04 AM »
if you got the first version of the patch i had up in the first hour or so, it had a bug where the end lotag was missing, but that is fixed now

okay. have the rar version dated Mar 3 and patch 101 dated 5 Mar and there's nothing at the elevator but a dead end. Is there another patch coming out?
"Silflay hraka, u embleer rah!" - Thlayi

Offline Forge

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Re: Duke Nukem Eternity, The first release
« Reply #18 on: March 06, 2010, 10:48:53 AM »
It's a save game bug. If I save I can't exit the first map, if I play all the way through it ends the map normally.

The second map was unplayable on my comp because of the mouse locking bug. Using snapshot eduke32_win32_20100305-1607.
I'll probably have to reduce the graphics details and the resolution to be able to complete the episode.

There's also a game crashing bug. If caching is enabled, the game crashes to the desktop once the map is loaded.
"Silflay hraka, u embleer rah!" - Thlayi

Offline DanM

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Re: Duke Nukem Eternity, The first release
« Reply #19 on: March 06, 2010, 03:20:21 PM »

Offline Forge

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Re: Duke Nukem Eternity, The first release
« Reply #20 on: March 06, 2010, 04:26:39 PM »
The second level was still too much for my mouse to handle. Had to reduce the details, which basically shut off most of polymer, in order to play the map. It is playable without polymer, but the ambient light has to be cranked way up in order to see anything.

Very nice map  (Y). Too bad I couldn't enjoy it as it was intended.


I seen a few misaligned textures (mostly non-play doors) you might want to fix.
"Silflay hraka, u embleer rah!" - Thlayi

Offline DanM

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Re: Duke Nukem Eternity, The first release
« Reply #21 on: March 11, 2010, 05:39:00 AM »
finally, the DNE mass install file with the HRP & dukeplus

TORRENTS


I'am sure anyone who wanted to play it already has it, but this is good if you want a friend to play without the hassle of guiding them through the install of dukeplus and HRP


« Last Edit: March 11, 2010, 05:14:27 PM by DanM »

Offline The Commander

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Re: Duke Nukem Eternity, The first release
« Reply #22 on: March 11, 2010, 12:01:21 PM »
Those links have the stupid " " in the tags which make them fail. lol
« Last Edit: March 11, 2010, 11:33:43 PM by The Commander »