Author Topic: [RELEASE]1999Russia  (Read 2407 times)

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Offline Sanek

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[RELEASE]1999Russia
« on: February 21, 2010, 01:31:15 PM »
Yeah,my project is finally released 8)!!

Download : http://www.megaupload.com/?d=6BD20RMZ
                   http://webfile.ru/4315875


Duke was in a mystical place.He should get out.

I want to say thanks to everyone who supported me during the creation of project.Separately I want to say thanks to Eddy Zykov, for their assistance in con's(text and grp file creation),for good advices and just support.




***

Edited by Puritan:

Map and a few screenshots is uploaded here at DNR.
« Last Edit: March 14, 2010, 03:06:28 PM by Puritan »

Offline ck3D

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Re: [RELEASE]1999Russia
« Reply #1 on: February 21, 2010, 02:32:52 PM »
Good to see a new release, downloading it right now, I will play it as soon as I get back from my shower. What is it exactly, a map ? a mini-mod ?
another cup of coffee

Offline Sanek

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Re: [RELEASE]1999Russia
« Reply #2 on: February 21, 2010, 05:41:42 PM »
What is it exactly, a map ? a mini-mod ?

Rather a map.Not enough stuff for a mini-mod

Offline Dan G

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Re: [RELEASE]1999Russia
« Reply #3 on: February 21, 2010, 05:44:47 PM »
What is it exactly, a map ? a mini-mod ?

Rather a map.Not enough stuff for a mini-mod

But you thanked Eddy for helping you with CONs, so surely it's more than a map.

Why don't you post a few screenshots and give us a real description?

Offline Mikko_Sandt

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Re: [RELEASE]1999Russia
« Reply #4 on: February 21, 2010, 05:52:19 PM »
It's a weird map with some heavy Pain-influences.
But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark

Offline ck3D

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Re: [RELEASE]1999Russia
« Reply #5 on: February 21, 2010, 08:12:04 PM »
Completed it, it was actually pretty good. The design was nicely done, with the exception of a couple of minor bugs (one of the doors didn't work properly, some rockish sectors around the level should have been blocked to prevent the player from getting squished, and some monsters got squished in the triangle-shaped shadow sectors too), I really liked the overall vibe of the map, and the music is one of the coolest midis I've ever heard in a Duke map. I usually don't like new textures and sounds but the ones you used worked perfectly and fell into place, creating a solid atmosphere. You've improved your shading skills a lot too. A rather solid release, good job (Y)
another cup of coffee

Offline MetHy

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Re: [RELEASE]1999Russia
« Reply #6 on: February 22, 2010, 11:36:49 AM »
Good, and rather original map (despite the obvious influences from Pain).

The only thing I think didn't fit was the music: in itself it was a good music, but it was soothing, while the atmosphere of the map is more spooky, scary.

Offline Sanek

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Re: [RELEASE]1999Russia
« Reply #7 on: February 26, 2010, 03:58:30 PM »
Hah,as they say, nobody cares  :(

Offline Henri K

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Re: [RELEASE]1999Russia
« Reply #8 on: February 26, 2010, 04:27:29 PM »
Nice map, Sanek. You are getting your own style in mapping - dream levels. Now you just have to improve it more and more and then, who knows what kind of superb levels we´ll see in the future. Good work.
I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)

Offline ck3D

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Re: [RELEASE]1999Russia
« Reply #9 on: February 26, 2010, 05:01:43 PM »
Hah,as they say, nobody cares  :(

Mikko didn't post it, but in case you didn't see it, it's been reviewed on MSDN.

But yeah, come on people, try this project out, it's a pretty solid release
another cup of coffee

Offline Spiker

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Re: [RELEASE]1999Russia
« Reply #10 on: February 26, 2010, 05:25:30 PM »
I played it. I don't know if the new art was necessary. It only reminded me that blood is a much more scary game than duke, however a few moments were pretty interesting. Sometimes I couldn't find a way and so I cheated a bit but overall it was fun map to play. Definately Sanek has made much inmprovement when it comes to his mapping skills ;)

Offline Sanek

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Re: [RELEASE]1999Russia
« Reply #11 on: February 27, 2010, 12:17:14 PM »
who knows what kind of superb levels we´ll see in the future.

(You)Do not hope for this.Something that I'm working now, worse than this,and maybe not to be released.

Offline Merlijn

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Re: [RELEASE]1999Russia
« Reply #12 on: February 28, 2010, 05:44:23 AM »
Just played it - it's solid  indeed. The shadows and lightning were great. The heavy pain influences were a little too obvious at places and one location really looked a little too much like bobdm1. It's not too bad, just a little unoriginal. Just be sure to develop your own style from here. This is a good starting place and you're improving quite fast.

Another thing - I thought the fog illusion was pretty much ruined by the black sky, it made me see the outlines and the shape of the area I was in (in one case it was just a big square).  This took away a lot from the atmosphere and the suspense IMO.
Just be sure to make the ceiling foggy as well next time.

My favorite area was the blue part - the shrinker puzzle was well executed and the atmosphere was great. The new sounds fitted right in and I also liked how the liztroops were green demons.

Offline Sanek

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Re: [RELEASE]1999Russia
« Reply #13 on: March 06, 2010, 09:56:54 AM »
Thanks,guys  Smiley.

So, someone wants to review the map ?

Offline Mikko_Sandt

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Re: [RELEASE]1999Russia
« Reply #14 on: March 06, 2010, 11:40:15 AM »
You didn't just remove your previous post and post it again to bump the topic?

But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark