title :dark place5
author :taivo maripuu
I had high hopes for this one because it is the last in the series and it was play tested by MRCK. It starts out well enough: you walk through a nicely landscaped outdoor area to arrive in a haunted river town. It looks nice, with creative use of colors and spritework and lots of creepy details. Frustration builds gradually as there is no way to make progress; occasionally I find some ammo and there was one skirmish, but no switches, no cracks to blow up, no keycards, etc. Finally I make my way into an area with a significant number of enemies. It's a bunch of pal 4 liztroops stacked on top of each other in a vertical column. I guess they are the stayput type and the sector is small enough so they can't move. The walls of the sector evidently don't allow shoots to pass in, because my bullets can't hit them, but the liztroop shots can fire outward and hit me. The only weapon available that works is the shrinker, because it has a small blast radius. So I shrink them down with a lot of shrinker shots (there were a lot of liztroops stacked up) and stomp them. Needless to say, this is all incredibly lame and not fun at all. It also looks stupid and makes a mockery of the map. After stomping them, I see some other enemies behind forcefields, but still there are no switches, crackes, keycard slots, or anything else that would allow progress. I bump against all the door again and confirm they are locked. Then I give up.
It's gotten to the point where this type of map actually makes me angry.