I completed it in 20 minutes, design- and layout-wise there is a lot to like

, but also some fairly odd bugs or flaws that could have easily been avoided for the most part,
I spotted a few misaligned wall textures mainly in corridors and in the basement, and some areas (such as the bathrooms in the sushi bar) that were too cramped, but those are just common beginner mistakes that could easily be fixed,
a more annoying error was that for some reason the sector behind the second blue door kept hurting me and making me lose health so quickly that in order to be able to cross it since I was low on health I had to cheat and DNKROZ my way through it, a quick DNSHOWMAP investigation pointed out to me that it might be due to a sector-over-sector bug, seeing as technically it's located right above the basement with all the eggs and slimers I had killed beforehand I'm assuming that I might have been suffering from the slime residues laying on the floor of the basement (I was using Dukeplus) even though I was a story higher, idk it's an oddity. I also witnessed some slimers and newbeasts warping from a story to another by crossing the white lines but that's an old game bug that doesn't even affect the gameplay much, so I didn't mind that,
and last but not least managed to complete this level without having to use the red key I found, so I'm pretty sure I did something wrong at some point, just in case it's not meant to happen I'll just point out that the player can follow the items on the conveyor belt sector into the sushi bar.
I thought the gameplay was quite harshly balanced as well, with not that much basic weapon ammo at the player's disposal to face the hordes of tough enemies towards the end, although I have to say I enjoyed the experience, blasting away all these lizmen and commanders in the sushi bar with my RPG, pipebombs and devastator was really fun, something enhanced by the (fitting) ambient sounds that actually made me felt trapped there. Maybe the enemy placement could use some more work in some areas though. I also thought it was a bit weird to find keys and general items in destroyed walls with no rooms behind them but that's a purely esthetical comment