Just found the time to play (!) Mincer City, it took me a while (75 mins) because I spent a lot of time wandering through the city. Just like everyone else, I got stuck halfway through the map and had to check this thread to find instructions on the way out. It reminded me a lot of WGCity, in a different style though, I also spotted a few Roch influences concerning the texturing that made for some nice eye-candy, without failing to look clean

I was low on health the whole time, luckily I save my game a lot. I liked the design and the atmosphere, reinforced with the burning city in the background the whole time. I didn't think anything looked rush and thought you did a good job at hiding how you ran out of resources (except at the end maybe). The map did drag on for a bit too long, but the puzzles at the end were actually a nice change of pace, too many battlelords for my taste though (and tough enemies in general). The layout was a bit confusing but I actually love HUGE levels where you can get lost easily and lose track of everything for a while, so it didn't bother me, exploring is fun. All in all a great map

Looking forwards to your next release, which looks just as promising in its own way