Author Topic: WSTime  (Read 1510 times)

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Offline Captain Awesome

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Re: WSTime
« Reply #15 on: July 28, 2009, 02:37:01 PM »

@Captain Awesome : pistol not included in zip file
It's still terrible, and in real life such a stance reduces accuracy considerably.

Offline The Commander

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Re: WSTime
« Reply #16 on: July 29, 2009, 01:06:41 AM »

@Captain Awesome : pistol not included in zip file
It's still terrible, and in real life such a stance reduces accuracy considerably.

Also runs the risk of self injury.

Offline Captain Awesome

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Re: WSTime
« Reply #17 on: July 29, 2009, 03:11:49 AM »
Well in the case of the specific art, yes. ;D Good luck getting the area between your thumb and your fingers ripped to pieces. :P

Offline Henri K

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Re: WSTime
« Reply #18 on: August 01, 2009, 05:17:37 AM »
Sanek, your map is quite fun romp,  :) altrough I´ve seen better and played better levels during these years.  :P
Details are at times (especially indoor) pretty good, especially spritework and corridors (worth of  (Y):D and it has some innovative ideas (like camping areas),  :-* but sometimes the level lacks in details, even most part of the level and gameplay stays in average section most of the level ( worth of (N)). Overall score is something like 80-83, but it´s my option. Hope you will appreciate my criticism.  :-\
I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)

Offline Mikko_Sandt

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Re: WSTime
« Reply #19 on: September 03, 2009, 02:04:34 PM »
The level has been reviewed. I gave it 74 points thanks to copypasting and recycling spritework, the bland look of the forest area and untested gameplay.
But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark

Offline Sanek

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Re: WSTime
« Reply #20 on: September 04, 2009, 06:49:27 AM »
Thanks ! In general, I knew , that you did write .

Offline Devastator

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Re: WSTime
« Reply #21 on: September 04, 2009, 11:45:43 AM »
I got lost in this forest.. the trees they are all so identical.. i am scared and confused  :-\
being not scared of death is not enough. Being also not interested in it is much more higher.
Check for interesting stuff (no shitty posts about how i went to shop etc.)
http://omnispark.blogspot.com/

Offline Sanek

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Re: WSTime
« Reply #22 on: September 08, 2009, 02:59:11 PM »
Well...Everyone thinks , that in next level will be those black textures, but believe me - no, it's not . 

Offline The Commander

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Re: WSTime
« Reply #23 on: September 08, 2009, 09:23:12 PM »
Well...Everyone thinks , that in next level will be those black textures, but believe me - no, it's not . 

http://www.youtube.com/watch?v=1GY6MF1wFJs

Offline Sanek

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Re: WSTime
« Reply #24 on: September 09, 2009, 09:56:20 AM »
Well...Everyone thinks , that in next level will be those black textures, but believe me - no, it's not . 

http://www.youtube.com/watch?v=1GY6MF1wFJs

Very fun .

Offline Merlijn

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Re: WSTime
« Reply #25 on: September 09, 2009, 11:31:21 AM »
The black textures were just one sympton, the bottom line is: don't rush your maps. You're from Russia, not from Rushia ;) (sorry, couldn't resist adding a bad pun).
Pay attention to detail, polish, shading, lay-out and gameplay. Let people betatest it before you release it. Even if that means it takes a few months more to finish it.

Oh well, we've told you already several times, so you better listen this time!  ;D

Offline Maarten

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Re: WSTime
« Reply #26 on: September 10, 2009, 05:18:15 AM »

Agreed with above..(how suprissing :O). Take care of it and your maps will be arieved much better (Y)

Btw, lol @ RuSHia joke ;D
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