Author Topic: Naferia's Reign: Invasion of the Dark Mistress [Large-Scale Modification, WIP]  (Read 3997 times)

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Offline dopefish7590

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Yes, As Lord Misfit siad... The weapons are NOT final... They will be changed greatly, as for the RPG shotty, it is by far the most powerful weapon... You can kill a cyclozoid emperor in 3 hits... :o
-Swim, Swim, Hungry


- It's GIR \o/

Offline Lord Misfit

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5.04 will be released very likely in the next 3 days for those monitoring this.

Expect there to be about 10 to 12 Support Skills.

And I'm talking about "Magic" like skills like in most RPGs. 3-4 of the characters will have different skills which can be used on people in your group. Some heal, some resurrect, and others will have different effects.

Additionally, a FIFTH powerup, the Vampire Artifact has been coded and will be present in 5.04 and beyond.

And maybe a few other small things if I get to them in these next couple days. :P
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?

Offline Lord Misfit

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http://www.zxdware.net/NR/ - 5.04.03022008 is ready.

CHANGELOG [from the README] first:
---------------
* SPECIAL 5.04 ONLY TESTING FEATURE: I have made a pair of attacks called the "Deathgate Missile" and the "Deathstroke Missile". For 5.04 only, there will be direct access to their use with the RPG instead of the RPG-Shotgun. When using the RPG, pressing "5" will toggle between the type of Missile you wish to shoot. The missiles can be shot as large, individual missiles with extremely high damage, or with the Alt-Fire[Quick-Kick] key, they can be split into smaller missiles in a shotgun-type spread to hit multiple enemies while they are in mid-flight. Direct access to this pair of missiles will likely be removed in 5.05 until they are finalized though, so this is everyone's chance to test them out for themselves.
+ 3 new fortunes for the Fortune Cookie.
+ New Powerup/Artifact: Vampire Artifact. The holder will drain 50% of all HP and AP damage done to their opponent to heal their own up to 150% of each. In commerical releases this value will be downgraded to 25% absorbsion up to 125%.
+ Nethra now has SIX support skills: "Lesser Resurrection", "Heal Life [Lesser]", "Cure Ailment [Moderate]", "Heal Life [Greater]", "Greater Resurrection", and "Cure Ailment [Greatest]". Lesser Resurrection revives one person with 40% HP. Greater Resurrection revives one person with 80% HP. Heal Life [Lesser] restores 33% HP to one person, up to 133%. Heal Life [Greater] restores 66% HP to one person, up to 166%. Cure Ailment [Moderate] cures "Poison", "Dimness" and "Confusion". Cure Ailment [Greater] cures "Poison", "Dimness", "Confusion" and "Slow".
+ Ami now has a second skill: "Mercury Quickening", which gives 15 seconds of "Haste" to one person
+ Ted now has 3 Support Skills: "Fortify [Lesser]", "Fortify [Moderate]" and "Fortify [Greater]", all of which increase Armor Absorbsion % of one person by a set amount based on the current % and the skill's level.
+ Skill usage on party members supported. Some new skills will be present in the newest release.
---------------

To those who playtest 5.04: Give me your opinions on the mechanics of the Death-missiles. Not the damage values, those are meant to be very high, as they are specifically intended in the final game for special purposes[and thus buying them will make them very expensive, and rare to find as a pickup item]. Also, the skills I gave the characters above are free of cost for now, since I haven't fully implemented something like "Skill/Magic Points" to people just yet. That will come later.

However, I might be leaving for a couple of days on Tuesday[I was supposed to last week, but bad weather got in the way, and it might again this week], and if this happens I'll be away for two days and will probably take a third/fourth day off as well before 5.05 begins.
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?

Offline Lord Misfit

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Eh, sorry for not updating much here, but for those not keeping track of me, I had HDD problems last thursday and my Master File Table on my main HDD went kooky. I'm only running with 20% of the total space I used to. Nothing is lost on that other HDD, but NR was delayed 3-4 days because of it.

Anyways, 5.05 is gonna mostly be centered around bugfixes and more importantly, VOICE-ACTING. >.>

Yes, I've gotten a microphone recently, and have started doing voices for a couple of my characters while I've recruited other VAs for various other characters. Jack, ESSence, Lisa, Cybanis, Nethra/Christina, and Maken have VAs for sure, and Dopefish7590 seems to be on the road for Ted's role. I'm trying to get as many one-liners from all of these VAs before I release 5.05.

However, on another interesting subject, I actually have FANART for NR. Yes, the voice actress for Lisa and Maken made me this nice little picture of Lisa giving a Pigcop Captain[NR's "Stage-2 Pigcop"] a nice Boot to the Head over a particular wanted poster or two. >.>



So yeah, there's definately some progress here, but I've not been paying much attention to DNR due to my busy schedule. <.<
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?

Offline Puritan

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... You can kill a cyclozoid emperor in 3 hits... :o

Now, that's a force to be reckonned with..!

Quote from: Lord Misfit
I'm trying to get as many one-liners from all of these VAs before I release 5.05.

That sounds good. And Dopefish7590 as the new Jon St.John... ;D
Can't you see I'm easily bothered by persistence
One step from lashing out at you...
You want in to get under my skin
And call yourself a friend
I've got more friends like you
What do I do?

Offline dopefish7590

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Eh? I was a candidate for a voice actor, but I probably won't do anything due to the other VA's. R)

Although if you are interested in becoming a VA, be sure to ask LM.
-Swim, Swim, Hungry


- It's GIR \o/

Offline Lord Misfit

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Dopefish: Um remember, I did say you're probably gonna be the best pick for Ted's voice here. And even if not, there's gonna be a lot of NPCs later on I can use VAs for, and secondary characters, etc. I don't know why you think you're gonna get overshadowed by the other VAs. :P
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?

Offline Lord Misfit

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(Yes, I'm reviving my mod's topic since I want to make sure I'm running on all fronts. Sorry for being away for almost 10 months >_>)

http://www.zxdware.net/NR - 5.12.01032009 Released! First release of 2009! :P

As a main note: the big selling point/feature of 5.12 is the new vehicle system. There's only a drivable riot tank, but you can toy with them by spawning "EMPTYTANK" in the console, or going to warp.map or !NR.map. Lemme know what you think. There are other things of note in here too, some mentioned below. :P

* CHANGELOG *

=SINCE 5.11=

+ Higa, ESSence, Cybanis and Nethra all have topographic sprite views for the overhead_map mode now.
+ Vehicles: Riot Tanks [Green, Blue and Red] can be found empty and drivable. They also have their own weapons and stats, and take most if not all damage that is directed at the character driving them. However ESSence and Cybanis cannot drive Riot Tanks due to them being too large[in storyline terms] to fit into them.
+ Toggles Menu: A New Toggle for Pickups/Buying items for vehicles. There are four options, one for just giving items to the character driving the vehicle, another for just giving items to the vehicle, a third for giving to both character and vehicle, but character first, and then finally a fourth that inverses the priority to vehicle, then character.
+ Inventory/Equip Menu: Items now have specialized plates behind them as well, and the icon and amount displays properly sized and centered based on thus.
+ Graphical Work: All of Lo Wang's sprites are imported properly to TILES033.ART
+ Graphical Work: BOSS1/BOSS2 now have jumping and crouching frames[used for ESSence and Cybanis mostly]
+ Character Menu: Characters now have specialized plates behind their stats. The "Vehicle in Use" also has it's own type of plate behind it's stats.
+ Character/Item/Skill: The 16th character slot is now the holder of your current vehicle's stats when driving one, and can also be used to distribute benficial items and character skills to the vehicle while in use.
+ New Features: Vehicles are on their way to NR! The first will be a drivable version of the Pigcop's Riot Tank, with normal and alt-fire modes of attack, and similar slow manuverability.
+ System Change: The quote display at the top of the screen is revised to use a smaller font[75% original size] to show longer quotes better and for other various reasons. Additionally, the quotes will zoom in and zoom out of existance.




"NOTICE: Using Your Friendly Neighborhood Riot Tank!

Some important bits to know when you drive your Riot Tank[regardless of colors].

Fire Button = Normal Attack.
Alt-Fire Button = Alternate Attack.
Turn-Around Button = Leave Riot Tank

- A Green Riot Tank shoots twin bullet shells for it's normal attack, and Laser Blasts as it's alternative attack.
- A Blue Riot Tank shoots twin shotgun pellet bursts for it's normal attack, and twin expander bursts as it's alterative attack.
- A Red Riot Tank shoots RPG Missiles for both it's normal attack and alternative attack[I plan to make a player-shootable version of MORTER someday to replace the alt-fire].
- You cannot strafe when inside a tank.
- Due to an issue with angle calculation in the CON code right now which has yet to be ironed out, if you plan to make very short, percise turns with the tank, you're gonna notice the tank will turn AWAY from the direction you're trying to move to for a brief moment and then normal directional control will kick in. I'm still trying to work this out.
- Riot Tanks will absorb all enemy damage for the character/player driving them EXCEPT Invulnerability Bio-Auras[unless the Tank itself has invulnerability of it's own], 'using' electrical sockets, the security damage of Hand-Scanners and Keypads, and being crushed.
- You cannot be attacked by Protozoid Slimers while in the tank[you technically 'run-them-down' when they try to get on your face].
- The Tank has it's own air supply, so using a Tank underwater can subsistute for a Scuba Tank, but do note that Tanks sink like stones in the water and you'll likely never be able to get them out of the water again if they fall under.
- Tanks are 75% less prone to hazard damage, and take less damage from hazards as well.
- If you want your Tank/Vehicle to benefit directly from pickups or buys in shops, make sure the proper setting is placed for it in the Toggles Submenu. Not all items can be used by your vehicle however. :P"

@James: They already have their own footstep sounds. They're probably just hard to tell different from the other characters' versions, and the camera size thing is sorta there, but it's in debugging stages, so it's toggled off by default.



Also, I want to give a fair warning to people who do care about playing the game a lot to expect a change to the character-speed system in 5.13 when it comes out. This change means characters who start off with mid-range speed [Duke, Jack, Ted, etc] will move 30-45% faster than they used to.

Because the original engine has a very odd formula for determining speed based on the "runspeed" struct, I had to enforce some acceleration changes so the characters actually move at the speed they should be moving at for what their speed stat is depicting. In <5.13 versions, A character at 30 Speed moved less than 1/5 the Speed of a character at 100 Speed, and characters in the 50-65 speed range didn't move more than maybe 40% of a character at 100% speed. I had to redo calculations and acceleration to fix it that having 50 Speed is actually half the max movement speed of a character with 100 Speed.

Also, the good news about this, is that the Haste and Slow Status Ailments now have more prominence. Originally they originally affected weapon speeds, and only one character in your team could give haste to a character[Ami], while there's no attack yet in the game that can slow down a character. Now Haste is +25% speed, and Slow will be -25% Speed, and you'll see the visual changes on your stats and the respective character's status screens now. >_>;

And to think this whole idea spawned because Blade Nightflame asked me about Tanks and ramming enemies, and made me think over speed alterations like this. So if you end up liking [or hating] the new changes, Blade is the one you can thank for it. XD
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?

Offline XTHX2

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Heil Lord Misfit!!!  ;D

Offline Lord Misfit

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http://www.zxdware.net/NR/ - 5.13/03132009 Released.

* CHANGELOG *

=SINCE 5.12=

+ VR Visor: The VR Visor can now show the various Elemental Effects on enemies, including Resistance, Weakness, Immunity, and Absorbancy.
+ Main Menu/Shop Menu/Game Over Screen: Menu Transitions for Entering and Exiting Menus now [as well as for the Game Over Screen]
+ Hitscanning: Now all monsters and NPCs' names will display for a target when your crosshair is on them instead of just for items and pickups.
+ Damage Displays: The Angle Indicator will now appear when you get hit by Melee attacks/Steam/Fire/Floorflames, etc
+ Damage Displays: If you get hit by one of your own attacks/explosion-radii, you will see a graphic of your current character instead of no visual indicator in front of your portrait.
+ Damage Displays: Now when you attack an enemy, you will see your portrait [as well as your vehicle's portrait if your attack was from a vehicle] vaugely behind the picture of the victim monster/NPC.
+ Damage Displays: Now when you are attacked, you will see either your current character's portrait or your current vehicle's portrait vaugely behind the picture of the attacking enemy. This is to make sure you know whether you or the vehicle you're driving in is taking the damage, because some things can still hurt the character driving in a vehicle, such as 'usable' hazards.
+ Tally System: You will now be able to see the total amount of kills/monsters, secrets, and items collected for the entire game playthrough[as opposed to just the current level] while you are in the paused game screen.
+ Tally System: When your "Kills", "Secrets", or "Memorbilia" are perfect for the level, they will flash many colors, and if there are none of a type of tally, that tally does not appear at all in the In-Game Menus for that level.
+ Tally System: "Memorbilia" is now a tally in the In-Game menus for the current level. Memorbilia is the amount of RANK-giving items in the current level, including movie posters, figurines, magazines, etc.
+ New Item: "Unknown Medicene" gives an "emulated" level up to one character at the cost of half their HP and Poisoning them at the same time.
+ New Skill: Maken can now use the skill "Triad Booster", which gives 15 seconds of the "Triad Booster" status to any character. Triad Booster makes a character's attack damage and defense against attacks improved by 20% each.
+ New Skill: Jack can now use the skill "Damage Shell", which gives 15 seconds of the "Shell" status to any character. Shell reduces damage by most things by around 1/3.
+ Speed System Rehaul. Speed now works more relative to the actual number of the character's stat instead of by the old Duke Nukem 3D method.
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?

Offline Lord Misfit

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http://www.zxdware.net/NR/ - 5.14.05162009 released.

Most of the changes are mentioned in the changelog as usual, but here's the quick version of some changes.

* CHANGELOG *

=SINCE 5.13=

+ Bug Fix: Fixed a bug where using a Super Atom on a dead character could resurrect them when it wasn't supposed to.
+ Voices: Cybanis has new sounds for wall grunts, landing sounds, mirror-use sounds, and such.
+ Voices: Lisa now has a bunch of new interaction sounds including Riot-Tank driving one-liners, wall grunts, pain sounds and such.
+ Visuals: The VR Visor and Mercury Mini Computer now use better and improved pixel-art graphics that look more accurate to the items instead of the older sprites from SMDoom. These sprites were made by Christina Richter @ http://blaubeermars.deviantart.com
+ Characters: Characters' ability to "Cheat Death" [aka survive an otherwise fatal hit with 1 HP left] will increase slighly for every level they get.
+ Characters: Characters' falling resistances will increase slightly over the course of their level ups.
+ Characters: Characters can now gain slightly better [natural] HP regeneration speed as they level up. Other characters [Duke, Lo Wang, Ted, Lisa, Minako] also have naturally faster regeneration rates now [instead of JUST Minako or Ami when in water].
+ Tally System: The number of saved civilians for the current level now shows in the in-game menus.
+ Vehicles: Empty Riot Tanks [the drivable kind] can sometimes [on rare occasions] appear in the same spot as a weapon in non-NR maps. This does not REPLACE the weapon like most items that "turn into" another, though.
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?

Offline Lord Misfit

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http://www.zxdware.net/NR/
http://naferia.duke4.net/

5.15.07152009 is released

* CHANGELOG *

=SINCE 5.14=

+ Worldtiles: 32 new worldtiles are added, making a total of 160 instead of 128.
+ Environment: Fans [sprites], ATMs [walls], Milk Coolers [walls], and Vending Machines [walls] now make humming sounds when close to them by default. Shooting out these things will also remove the sounds as well. Roulette Wheels also make a proper noise.
+ Items: Vitamin X can now make you jump higher and also improves your lifting weight, as well as giving you some boosts to falling resistance.
+ Player Displays: Characters now appear to breath when standing still. Their breathing becomes more noticable and labored depending on how much damage they've taken.
+ Player Displays: A Damage ring now appears when suffering damage, similar to newer FPS games.
+ Physics System: Implemented DukePlus's ability to grab and move weighted objects, specfically crates, but also added the ability to pull these items backwards or lift them above your head for extra throwing damage.
+ Enemies: Enemies now have variable speed depending on their level.
+ Enemies: COMMANDER type enemies have different sound pitches depending on their species.
+ Enemies: Octanine now has it's own set of sounds independant of the Octabrain.
+ Voices: Minako now has all 18 of her one-liners prepared for the game, and lines for powerup-grabbing. Thanks to Trollitrade @ http://www.youtube.com/trollitrade!
+ Visuals: Appearance of the Vampire Mask is improved with proper versions of the sprites now. o.o
+ Name Change: Vampire Artifact is now called "Vampire Mask"
+ Visuals: Quad Damage, Icon of the Defenser and Shield Emblem now have a higher level of detail[in game, not in mapster32, they still use the same sprite there], and have a spinning animation to improve their visual quality.
+ Visuals and Displays: Icons for Artifacts/Powerups are also now bordered icons with a different look instead of just a copy of the powerup's actual sprite.
+ Visuals and Displays: Status Icons [ailments/buffs] are no longer simple "Earthbound"-style 1-2 color squiggly lines, and are actual square icons with borders, color and detail to them.
+ Undocumented Secrets: Some things were done, yadda yadda. :P
+ Optimization: Over a 3 day period, over 61,100 bytes of complied code size was cut [over 11.6% of 5.14's total size O__O], and hopefully some slightly improved gameplay speed. You better appriciate this, darn you. :P (edit, a lot of this code size has be readded with most of the new features]
+ Displays & Enemies: A monster given a zvel in Mapster32 that includes "1024" will make that monster place a "BOSS" lifemeter just above the character's stats. Although this is intended specfically for major bosses, any enemy can be given this, and up to THREE bosses can have these lifemeters on screen at once.
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?

Offline Lord Misfit

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http://naferia.duke4.net/ - 5.16.08282009 is released.

You might notice I only put the duke4.net link up above. This is because there's been issues with the zxdware.net server that basically can be summed up as "the economy sucks". The site's network provider is charging DOUBLE what they used to. I don't own zxdware.net myself, that honor goes to a friend of mine I've been associated with for 7-8 years. Unfortunately I have no viable income, and the price increase has caused that he wants people on the site to be able to provide their share of the yearly bill. So basically I opted to drop off the site and move my stuff.

I have a new main server, even though NR is not put up on it due to various reasons. You'll be able to go to this main page of mine from the NR page on Duke4.net. It's called "MisfitTech Studios" and it's basically what I'd call my real business if I were to ever develop one in the future. >.> But NR is far from the only MisfitTech project, and this brings me to the other points.

I might be putting off 5.17 for some time, because a story project of mine has been neglected for about the entire 2 and a half years I've been working on NR since it's resurrection from HDD death so many years ago. I don't want to just abandon the project, so I'm opted to put off NR for a while, but more than likely I'll be back to it before the end of the year. I don't stick to my writing projects for too long at a time before I get back to wanting to work on game projects. :P

But yeah, 5.16 is up a bit early for these reasons, so enjoy or something. I will still be here the entire time, I'm just not going to be as active in actual development for a while.
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?

Offline Lord Misfit

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http://naferia.duke4.net - Naferia's Reign: Invasion of the Dark Mistress, version 5.17.11082009 is release after some delays. I do hope I don't totally kill some of WGR2's thunder. I honestly hadn't been expecting it's release to be so close to this. Most of you will probably be all over it anyways before playing this [and thinking it abysmal compared to WGR2] ;D

* CHANGELOG *

=SINCE 5.16=

+ Displays: New displays will appear when using some items on characters from the items menu. Examples include seeing the Characters' Jetpack amounts when going to give someone a jetpack, or seeing their FirstAid amount when using a Portable Medikit on them, etc.
+ New Items: Maximum EP Bonus added.
+ Energy System: The Energy-System is now available to NR. "Energy" or "EP" is basically like "MP" or "TP" in other RPGs, and gives a limit to how many times you can use your skills/special-attacks before needing to replenish it. All character skills now work on this system, characters have their own EP levels, and there are also now items for restoring EP, the "Small Energy Drink", "Large Energy Drink" and "Hyper Energy Drink".
+ Equippables: "Charm Shoes" added to game. When equipped, your character will gain a small amount of Cents[money] for every full second of controlled movement [moving foward/backwards, strafing left/right, swimming up/down, and jetpacking up/down count as "controlled movement" in this respect, but normal jumping does not]. This item can be stackable up to 4 times.
+ Equippables: "Style Shoes" added to game. When equipped, your character will gain a small amount of RANK for every full second of controlled movement [moving foward/backwards, strafing left/right, swimming up/down, and jetpacking up/down count as "controlled movement" in this respect, but normal jumping does not]. This item can be stackable up to 4 times.
+ Equippables: "Happy Shoes" added to game. When equipped, your character will gain a small amount of EXP for every full second of controlled movement [moving foward/backwards, strafing left/right, swimming up/down, and jetpacking up/down count as "controlled movement" in this respect, but normal jumping does not]. This item can be stackable up to 4 times.
+ Equippables: "ShockAb Boots" added to game. When equipped, your character will take between 15% to 20% less fall-damage for each pair worn. This item can be stackable up to 4 times.
+ Equippables: "Jump Boots" added to game. When equipped, your character will jump 25% higher for each pair worn. This item can be stackable up to 4 times.
+ Equippables: "Rabbit's Foot" added to game. When equipped, your character has a +12.5% chance of surviving a deathblow with 1 HP left [aka mortal-hit survivability]. This item can be stackable up to 4 times.
+ Equippables: "Nyx Gloves" added to game. When equipped, your character will take no damage from "usuable" hazards, including electrical sockets, keyscanner security damage, keypad security damage, etc. Only one of these is required to be equipped on each character for this effect, even though multiple pairs can be equipped by one character [it's just redundant to do so. :P]
+ Equippables: "Riot Shield" added to game. Riot Shields are equippable items that give 20% resistance to Metal-based attacks [basically Shotgun pellets and other bullets] and additonally decrease Armor deterioration by 10% [your AP takes 10% less damage from all attacks after most things are factored, allowing armor to last a little longer]. This item can be stackable up to four times.
+ Skills/Buffs: "PK Shield" Buff is more complete and not half-assed anymore. Paula can also now actually use it on other characters/herself in the form of the "Psychokenetic Shield" skill in her skills submenu. A quadra of crystals also appears briefly on the player's display when the PK Shield takes a Mystical-based hit, like in Mother 3. It also has a 20% chance of deflecting a mystical-protectile away towards enemies.
+ Skills/Buffs: Cybanis has a new skill in his skills submenu: "Bloodlusting". It increases Critical Hit Rate% by 1/4 the base amount, plus an additional 20.25% to 95% depending on both the levels of Cybanis and the character affected by the buff [although Cybanis will use his own level both times if he's affected by the buff].
+ Bugfix: Characters now have their Drown-Damage-Ratios saved over between switching, preventing the player from cheating out of high damage intervals on a character from switching from and back to a drowning character.
+ Meter Displays: Air and Mantle Meters now also show the number of seconds the character have remaining over top of the meter.
+ ATMs: All ATM Money-Transfers are extended from a maximum of $50,000 to $5,000,000 each.
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?

Offline Lord Misfit

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http://naferia.duke4.net/ - 5.18.12302009 is released.

* CHANGELOG *

=SINCE 5.17=

+ ATMs: Using a broken ATM nows deals electrical damage at 3x-7x the amount as using a plug does.
+ Actors: CHARACTERSTARTUP(#7955) added. Allows you to set up a specfic and fixed group of characters to begin with at the start of a map.
+ Display Change: When unused characters in your group level up, you'll see what level they've hit instead of the increases to their stats now.
+ Displays: You can now see both your current level-time and your current game-time in the GAME PAUSED screen.
+ Characters: Ami now gains 50% extra HP from using Cola Machines, Water Geysers and Water Fountains, and she can also now increase her HP to 200% through these methods [an extension on part of her water-affinity powers].
+ Bugfix: WATERFOUNTAIN actor is 'fixed' to allow healing for the player again. This issue went unfixed for nearly 2 years since 4.8x when the HP/AP system was revamped from hard-coded struct-members to vars for higher limits for actors and players.
+ Characters: Characters now have a "Death Counter" for keeping track of how many times each one has died during a playthrough. They can be seen in a character's Status submenu.
+ New Permenant Boost Item: "Transdimensional Safe" added.
+ New Permenant Boost Item: "Stock Ownership" added.
+ New Permenant Boost Item: "Slurpee Machine" added.
+ New Permenant Boost Item: "Secret Recipe" added.
+ New Permenant Boost Item: "Safe Lock Box" added.
+ New Permenant Boost Item: "Malakian Gem" added.
+ New Permenant Boost Item: "Pair of Fixed Dice" added.
+ New Permenant Boost Item: "Rare Pirate Doubloon" added.
+ New Permenant Boost Item: "Silk Carnation" added.
+ New Items: Nine new items added, along with a brand new item category known as "Permenant Boosts". Permenant Boost items are non-equippable items that cannot be consumed, but sit in your inventory. However they grant minor, acculumative effects on your entire party or the game depending on how many of each you have. However they are limited to a degree that the effect of one of each Permenant Boost item only occurs for each member of your current party, so only up to 15 of each item can ever be fully used.
+ Items and Shops: Color-Class Armor [unused] items can be bought/sold from/to the shops now.
+ Displays: Using an Armor-type item from the inventory now shows the Armor Absorbsion % of the characters while going to select them.
+ Displays: Using a Super Atom from the inventory now shows the Armor Absorbsion % of the characters while going to select them.
+ Displays: More displays of buff timers and such will show up when using various skills in the menus now.
+ ATMs: ATM accounts can now accquire interest and grow over time. You'll see an interest rate at the welcome screen for each character/NPC's ATM account and how often it increments.
+ ATMs: A maelstrom of new ATM accounts has been added to ATM access. Some are for NPCs in future versions of the storyline, and others are various cameo accounts based on staff members or other well known people. About 20 to 30 new accounts have been added in this change, however you'll need to look through the CONs for most of them.
+ ATMs: The "Wire Funds" function has been revamped. You can no longer send money to an invalid account [thus wasting it], the name of the person you're wiring to will appear below the account number when entered, and both the wired amount of money and the receivers name will show up in the "Wire Successful" screen after completion of a wired-fund.
+ Enemy AI: Monsters can now go to nearby First-Aid Stations to heal themselves if injured badly.
+ New System: "Show Damage/Healing" is now available. A concept I wanted to add long ago but didn't know how to at the time with my [then] limited coding knowledge, thus leading to the other displays system you're all used to. After playing WGRealms2 recently, I looked through the code to figure out how they pulled it off. Admittingly, I first swiped their code almost completely to see if I could make it work in NR, but then I came up with my own ways to display it and "improve" it and removed a lot of their code and made my own in its place. This also shows AP damage in addition to HP damage.
+ Enemy AI: Monsters no longer automatically use their Portable Medikit the moment they detect their HP below 100%. Depending on the difficulty level, there is a random chance of them using the Portable Medikit every tic which increases with difficulty level.
+ Status Buffs/Ailments: The displays for the HUD and Status Submenus now displays the number of seconds [or hits for PK Shield] left for the buff or ailment below it. The text is on the small side though, but it's the size needed to fit properly.
+ Bugfix: Fixed an oversight where fortune cookies where giving enemies who grabbed them 50x the amount of HP they should have given. O.o
+ Mapping Tools: "SECRET_EXTENSION" actor added. Putting one in a sector will make the game tag it as a secret area upon level-start. This might sound redundant, but it's main purpose is to be used in conjunction with sectors which already are using a Tag that's NOT 32767 [which is the default secret-area tag]. This means you can tag underwater areas, areas knee-deep in water, elevator cars, two-way trains, subway cars, etc, as secret areas now. :D
+ Miscellaneous: Misc. Cheats added.
+ Character Voices: Duke has sounds for jumping and air-jumping [from Manhattan Project, care of Ryan Cordell's sound-ripping skills :P].
http://naferia.duke4.net/ - Naferia's Reign: Invasion of the Dark Mistress (For Duke Nukem 3D w/ EDuke32) Version: 5.21.09262011

Version 5.22 will be released sometime after: ?