Author Topic: WGRealms 2  (Read 8087 times)

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Offline William Gee

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Re: WGRealms 2
« Reply #75 on: July 30, 2009, 03:24:53 AM »
More progress on level 3.


Offline Forge

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Re: WGRealms 2
« Reply #76 on: July 30, 2009, 06:41:03 AM »
This is a good year to be a Duke player.
"Silflay hraka, u embleer rah!" - Thlayi

Offline Merlijn

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Re: WGRealms 2
« Reply #77 on: July 30, 2009, 11:18:12 AM »
I like those new structures you added, looks awesome.  (Y)
Small nitpick: in shot 1, the lava and the snow get a bit too close to each other, the snow would instantly melt away. But hey, it's a fantasy world, so.. ;)

Offline TimLowndes

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Re: WGRealms 2
« Reply #78 on: July 30, 2009, 12:41:28 PM »
Love how the rock texture joins with the lava!

Soooo many textures that I want to steal for my own episode!
I did it... my way.

Offline William Gee

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Re: WGRealms 2
« Reply #79 on: July 30, 2009, 10:09:43 PM »
Thanks for the input. :) Still going going going.


« Last Edit: July 31, 2009, 04:25:24 AM by William Gee »

Offline Devastator

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Re: WGRealms 2
« Reply #80 on: August 30, 2009, 12:38:41 AM »
I've never seen so many guns fit so perfectly into duke, can't wait to fry some alien bastards with flamethrower (or whateva is this gun with lots of holes), it just F***ING AWESOME!  >:D (Y)
..
i've never seen a man made so many perfect guns
i've never seen a man made so many perfect guns
i've never seen a man made so many perfect guns
I'VE NEVER SSEN A MAAN EAT SO MANYBPEBRFEPCGTUNS!

being not scared of death is not enough. Being also not interested in it is much more higher.
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Offline Forge

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Re: WGRealms 2
« Reply #81 on: October 19, 2009, 09:23:47 PM »
"Silflay hraka, u embleer rah!" - Thlayi

Offline William Gee

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Re: WGRealms 2
« Reply #82 on: January 06, 2010, 11:39:16 PM »
Fixed version with no sound freez bug. http://deeperthought.dukertcm.com/wgr2/WGR2.zip  (Y) O0

Offline Henri K

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Re: WGRealms 2
« Reply #83 on: January 09, 2010, 07:56:08 AM »
This is definitely visually stunning experience,  :) but oh shit,  :( my computer is so freakin´ slow that I can´t stand it! It ruins everything.  >:(
I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)

Offline The Commander

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Re: WGRealms 2
« Reply #84 on: January 09, 2010, 11:09:56 AM »
This is definitely visually stunning experience,  :) but oh shit,  :( my computer is so freakin´ slow that I can´t stand it! It ruins everything.  >:(
Turn Polymer off then.

Offline Dan G

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Re: WGRealms 2
« Reply #85 on: January 09, 2010, 12:11:05 PM »
This is definitely visually stunning experience,  :) but oh shit,  :( my computer is so freakin´ slow that I can´t stand it! It ruins everything.  >:(
Turn Polymer off then.

Yes indeed.  There is no reason for it to be slow unless you are using the Polymer renderer.

Offline Deathlord666

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Re: WGRealms 2
« Reply #86 on: March 19, 2010, 09:04:43 PM »
Hey I Know This Has Nothing To Do With WGREALMS 2 But When Is Your Medieval Mod Coming Out?
And Im Guessing The Music From Episode One Of WGRealms 2 Is.......Age Of Empires?
Im A Big Fan Of Aoe To :)
"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"

Offline Dan G

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Re: WGRealms 2
« Reply #87 on: March 19, 2010, 10:31:07 PM »
The only medieval themed mod that WG or I will be working on any time soon is the next installment of WGR2.  Since WG hasn't had time for mapping lately, I'm thinking about putting together some kind of WGR2 release to fill in the gap.

Offline Henri K

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Re: WGRealms 2
« Reply #88 on: March 20, 2010, 02:47:05 AM »
This is definitely visually stunning experience,  :) but oh shit,  :( my computer is so freakin´ slow that I can´t stand it! It ruins everything.  >:(
Turn Polymer off then.

Yes indeed.  There is no reason for it to be slow unless you are using the Polymer renderer.

Good idea, but I don´t use Polymer, because it neither works!
I´m RazorZ, mapper from Finland, big fan of Duke - what else you could be waiting for?

Currently released maps (score is average):
    - Resistance Rocks (89,5)
    - Demolition Plant   (92)
    - Mincer City            (94)

Offline William Gee

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Re: WGRealms 2
« Reply #89 on: March 20, 2010, 07:17:26 PM »
The only medieval themed mod that WG or I will be working on any time soon is the next installment of WGR2.  Since WG hasn't had time for mapping lately, I'm thinking about putting together some kind of WGR2 release to fill in the gap.

Since I haven't done anything for agees, (And I dont know when I will) if you want to release a update with the new code and player thats ok, just none of the maps. I have to admit though that some of the texture replacements look worse to me.