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In The Works
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WGRealms 2
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Topic: WGRealms 2 (Read 8087 times)
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Mikko_Sandt
Fat Commander
Posts: 723
Re: WGRealms 2
«
Reply #120 on:
August 27, 2010, 03:24:30 PM »
I like the stats screen at the end of Unreal maps that shows total kills and how many kills you have with different weapons.
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But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential.
-Howard Roark
William Gee
Fat Commander
Posts: 403
Re: WGRealms 2
«
Reply #121 on:
August 27, 2010, 04:25:48 PM »
I really love the achievement system in StarCraft2, and was thinking something similar in WGR2 would rock, that's if I got around to making the second episode.
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WGRealms.com
Deathlord666
Pig Cop
Posts: 91
"I AM DEATH"
Re: WGRealms 2
«
Reply #122 on:
August 28, 2010, 07:11:17 PM »
actually i was thinking a mass effect award system (eg) beat ep 1 reward: plus 10 hp
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"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"
Deathlord666
Pig Cop
Posts: 91
"I AM DEATH"
Re: WGRealms 2
«
Reply #123 on:
November 03, 2010, 07:04:27 PM »
Ummmm....Any updates yet?
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"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"
Dan G
Battlelord
Posts: 1,142
Re: WGRealms 2
«
Reply #124 on:
November 03, 2010, 11:14:37 PM »
No, and there probably won't be any until next year.
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War of Attrition
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WGRealms 2