I have updated DukePlus to version 2.20
And this time, I updated the documentation as well. It's all here:
http://fissile.duke4.net/fissile_dukeplus.htmlMost of what I added will do nothing for the gameplay experience unless the new stuff is placed in the map you are playing. This could be seen as a negative, since the size of the download has increased a lot with all of the map models and stuff that I added. However, the main point of this release was to incorporate new resources that have been gathered by DanM for his DNE episode. It gives mappers a lot more to work with.
For example, DukePlus now has a good selection of parked vehicles, and they all have correct clipping areas thanks to the new clipshape feature added to EDuke32 by Helixhorned, and the included clipshape map by DanM.
In terms of gameplay, there are two features that players can use right away. One of these is the Heavy Pistols option, which makes pistols behave more like Desert Eagles (a lot more damage, slower rate of fire, recoil, less ammo per clip). The other is sticky tripbombs, which actually is not an option because it's always on. You can place tripbombs directly on monsters and they explode a few seconds later.