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In The Works
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Topic: my projects (Read 14369 times)
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ck3D
Fat Commander
Posts: 863
broke out your windshield
my projects
«
on:
August 17, 2008, 01:42:18 AM »
Map name is subject to change, just posting a screen here for the sake of posting one and let people know I'm actively working on a new map, at first I really didn't want to post anything because I wanted that map to be a sort of surprise but then I thought I could always give out a screen that actually doesn't show anything particularly good just to get people hyped up, and eventually win them over with the final release :
Don't have a clue when it comes to when it will be finished, so far it has about 650+ sectors and file size is 260+ KB, but it doesn't really tell anything since I plan on breaking the old Build limits.
«
Last Edit: December 24, 2010, 11:14:30 PM by ck3D
»
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another cup of coffee
CarThief
Pig Cop
Posts: 192
Mapper. Somewhat inactive.
Re: Happy Hangover
«
Reply #1 on:
August 17, 2008, 09:16:23 PM »
Ah, quite much city maps of late, this one does seem quite good, though.
Any interesting storyline? Or the same old invasion that just comes to get killed by Duke?
In any case interested, hope it includes Co-Op, always fun with a friend, hehe.
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Ways of contact:
MSN - Use same email as for this account's one.
ck3D
Fat Commander
Posts: 863
broke out your windshield
Re: Happy Hangover
«
Reply #2 on:
August 17, 2008, 11:23:04 PM »
Not sure if you could really call it a storyline, but I do have some neat ideas planned, if I can get things to work the way I picture them in my head, then you can already except some funny features / effects
What I'm happy with so far is how clean this map looks, compared to my previous ones which looked pretty messy. Trust me this screenshot doesn't show the best parts of the map at all, I've spent some time on the architecture of some buildings as well, the results are pretty cool if you ask me.
Getting close to 800 sectors as we speak
«
Last Edit: August 17, 2008, 11:25:09 PM by MRCK
»
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another cup of coffee
TX
Assault Trooper
Posts: 29
EDuke32 guy
Re: Happy Hangover
«
Reply #3 on:
August 18, 2008, 09:09:58 AM »
Happy hangover? Ugh... don't even get me started on hangovers, I drank more than a fifth by myself a couple of weeks ago and spent the next day puking it all back up once I eventually regained consciousness. :p
Nice looking map!
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EDuke32 snapshots
Merlijn
Imperium Episode Member
Fat Commander
Posts: 548
Re: Happy Hangover
«
Reply #4 on:
August 18, 2008, 05:42:50 PM »
Heh yeah I'm usually not to happy about my hangovers.
But the screenshot looks great! I'm looking forward to this one.
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Captain Awesome
Fat Commander
Posts: 923
Insert Self-Deprecating Imagery Here.
Re: Happy Hangover
«
Reply #5 on:
August 22, 2008, 08:07:41 PM »
That wood trimming on the building above the shotgun looks great.
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ck3D
Fat Commander
Posts: 863
broke out your windshield
Re: Happy Hangover
«
Reply #6 on:
September 02, 2008, 04:32:54 AM »
Thanks... if you like that bit you will love the final thing.
Close to 1000 sectors now and still growing !
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another cup of coffee
Puritan
DNR Admin
Battlelord
Posts: 1,173
Beach Patrol
Re: Happy Hangover
«
Reply #7 on:
September 02, 2008, 06:42:37 AM »
Yeah, MRCK's maps is always a pleasure to play.
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Can't you see I'm easily bothered by persistence
One step from lashing out at you...
You want in to get under my skin
And call yourself a friend
I've got more friends like you
What do I do?
ck3D
Fat Commander
Posts: 863
broke out your windshield
Re: Happy Hangover
«
Reply #8 on:
September 03, 2008, 03:28:32 PM »
Thanks heaps !
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another cup of coffee
ck3D
Fat Commander
Posts: 863
broke out your windshield
Re: Happy Hangover
«
Reply #9 on:
September 11, 2008, 01:47:58 PM »
Current stats :
1442 sectors
10328 walls
4087 sprites
555 kb
and still growing. I'm probably going to use up close to all the available ressources for that one I guess, seeing how big my plans are for it I still feel like building a lot for it and I no longer have the old limits to get in my way, so yeah.
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another cup of coffee
CarThief
Pig Cop
Posts: 192
Mapper. Somewhat inactive.
Re: Happy Hangover
«
Reply #10 on:
September 11, 2008, 03:39:05 PM »
Very nice! Though does seem a little empty in the middle.
And going to the limit will take alot of time, not to mention the possible lagg the map might produce, especially in multiplayer. But who will stop you, i certainly never seen a map actually reaching the ultimate limits.
I also plan on going as far as i can, or untill i bump against one of the limits, though unlikely.
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Ways of contact:
MSN - Use same email as for this account's one.
Numan
Global Moderator
Fat Commander
Posts: 752
Re: Happy Hangover
«
Reply #11 on:
September 11, 2008, 05:21:46 PM »
Looks very professional and realistic...
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> > The All Seeing Eyez < <
Forge
Battlelord
Posts: 1,934
Re: Happy Hangover
«
Reply #12 on:
September 11, 2008, 06:10:51 PM »
Outstanding. Nice attention to detail. And it doesn't seem too empty in the middle, unless you think every room must be crammed full of junk that limits lateral movement.
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"Silflay hraka, u embleer rah!"
- Thlayi
Captain Awesome
Fat Commander
Posts: 923
Insert Self-Deprecating Imagery Here.
Re: Happy Hangover
«
Reply #13 on:
September 11, 2008, 06:53:35 PM »
Im assuming that its some sort of garage, doesnt look too empty at all. Though, the left and right brick walls look empty. I cant see behind Duke, so they might not be empty and its an illusion.
The area looks nice though.
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William Gee
Fat Commander
Posts: 403
Re: Happy Hangover
«
Reply #14 on:
September 12, 2008, 02:12:56 AM »
Love the screenshot looks really HOT!
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