Author Topic: Current Duke3D projects  (Read 7129 times)

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Offline XTHX2

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Re: Current Duke3D projects
« Reply #15 on: August 26, 2008, 01:51:46 PM »
Ah so, that Doom TC is yours also... M210 told me that it was his... (lier)

Offline Sanek

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Re: Current Duke3D projects
« Reply #16 on: August 26, 2008, 03:02:14 PM »
Ah so, that Doom TC is yours also... M210 told me that it was his... (lier)



I start work on the Doom TC only 2 days ago dude

Idea,Cons,textures by M210

Maps by me

Offline XTHX2

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Re: Current Duke3D projects
« Reply #17 on: August 26, 2008, 03:23:46 PM »
Ah so, that Doom TC is yours also... M210 told me that it was his... (lier)



I start work on the Doom TC only 2 days ago dude

Idea,Cons,textures by M210

Maps by me

I hope you won't steal stuff from other peoples maps again...  :-\

Anyways good luck... See if you can beat my mod!!!  >:D

Offline CarThief

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Re: Current Duke3D projects
« Reply #18 on: August 26, 2008, 03:26:52 PM »
It could be a different Doom TC, but you never know... Well, unless the screenshots and bits of code pop up. But lets not go into the same discussion as Thievery had. It doesnt have to waste another topic subject, i guess.
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Offline XTHX2

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Re: Current Duke3D projects
« Reply #19 on: August 26, 2008, 03:47:32 PM »
It could be a different Doom TC, but you never know... Well, unless the screenshots and bits of code pop up. But lets not go into the same discussion as Thievery had. It doesnt have to waste another topic subject, i guess.

No I meant it as a joke there... Really.

Oh and, M210 sent me some screenshots a week ago so I know what to expect ;)

Offline CarThief

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Re: Current Duke3D projects
« Reply #20 on: August 26, 2008, 03:59:40 PM »
Hmm... Then hope it wont look too much like eachother, i guess.

Those files stay tricky to update at times though.
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Offline Sanek

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Re: Current Duke3D projects
« Reply #21 on: August 27, 2008, 01:33:31 AM »
THIS DooM TC by M210 and Me inculde:

All stuffs from DooM 1 & 2:Weapons,sprites,Items,monsters etc.

All original levels  from Doom 1 & 2 + 35!!  new levels

Fuhrer soldier  >:D


and more

Offline XTHX2

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Re: Current Duke3D projects
« Reply #22 on: August 27, 2008, 04:54:32 AM »
THIS DooM TC by M210 and Me inculde:

All stuffs from DooM 1 & 2:Weapons,sprites,Items,monsters etc.

All original levels  from Doom 1 & 2 + 35!!  new levels

Fuhrer soldier  >:D


and more

Good luck... DO NOT STEAL THIS TIME ALRIGHT?

Offline Numan

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Re: Current Duke3D projects
« Reply #23 on: August 27, 2008, 05:56:52 AM »

Good luck... DO NOT STEAL THIS TIME ALRIGHT?


Maybe he understands it better if you put it like this:

DO NOT STEAL THIS TIME ALRIGHT?
« Last Edit: August 27, 2008, 05:59:07 AM by Numan »
> > The All Seeing Eyez < <

Offline William Gee

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Re: Current Duke3D projects
« Reply #24 on: August 27, 2008, 06:05:11 AM »
lol

Offline MetHy

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Re: Current Duke3D projects
« Reply #25 on: August 27, 2008, 06:05:28 AM »
"include All Doom levels"
"DO NOT STEAL THIS TIME ALRIGHT"

Something sounds weird.

Offline XTHX2

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Re: Current Duke3D projects
« Reply #26 on: August 27, 2008, 09:34:15 AM »
"include All Doom levels"
"DO NOT STEAL THIS TIME ALRIGHT"

Something sounds weird.

I know what that something is but let's just stop this here  (N)

Offline Sanek

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Re: Current Duke3D projects
« Reply #27 on: August 27, 2008, 09:38:20 AM »
levels be next

for example

E1M1-from original Doom(FOD)
E1M2-FOD too
E1M3- new level
E1M4-FOD
E1M5-FOD
E1M6-new level
E1M7-new level
E1M8-FOD
etc.

Offline Captain Awesome

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Re: Current Duke3D projects
« Reply #28 on: August 28, 2008, 02:42:55 PM »
Boring.

Doom already works fine on XP, useless.

Offline XTHX2

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Re: Current Duke3D projects
« Reply #29 on: August 28, 2008, 02:56:46 PM »
Boring.

Doom already works fine on XP, useless.

I hope you don't think the same for my mod either  :-X