Author Topic: RELEASE! WGSpace Episode  (Read 1258 times)

0 Members and 2 Guests are viewing this topic.

Offline Captain Awesome

  • Fat Commander
  • ****
  • Posts: 923
  • Insert Self-Deprecating Imagery Here.
    • View Profile
Re: RELEASE! WGSpace Episode
« Reply #15 on: August 08, 2008, 11:04:24 PM »
Nice videos!

DP, I noticed that the (new?) Shotgun's angle is off. I dont keep up with the HRP, but that looks like the DP Shotgun. If its not dont worry about then.

Offline Dan G

  • Battlelord
  • *****
  • Posts: 1,142
    • View Profile
Re: RELEASE! WGSpace Episode
« Reply #16 on: August 08, 2008, 11:06:35 PM »
DP, I noticed that the (new?) Shotgun's angle is off.

Could you be more specific?

Offline William Gee

  • Fat Commander
  • ****
  • Posts: 403
    • View Profile
Re: RELEASE! WGSpace Episode
« Reply #17 on: August 08, 2008, 11:21:19 PM »
I always thought it was fine. your the first person I heard to say its off.

Offline Captain Awesome

  • Fat Commander
  • ****
  • Posts: 923
  • Insert Self-Deprecating Imagery Here.
    • View Profile
Re: RELEASE! WGSpace Episode
« Reply #18 on: August 08, 2008, 11:50:36 PM »
I cant find a screenshot of the weapon in question, and I cant get it working in my DP.

If someone could give me one, I could do an FOV explanation to show you what I mean.

I may be wrong, but it does look kind of off. Maybe I only notice because I make so many weapon graphics. ;D

Offline Dan G

  • Battlelord
  • *****
  • Posts: 1,142
    • View Profile
Re: RELEASE! WGSpace Episode
« Reply #19 on: August 09, 2008, 12:18:14 AM »
I cant find a screenshot of the weapon in question, and I cant get it working in my DP.

You can't get it working?  Why the hell not?  It's no harder to get working than any other optional feature which can toggled in the DP menu.

Offline Captain Awesome

  • Fat Commander
  • ****
  • Posts: 923
  • Insert Self-Deprecating Imagery Here.
    • View Profile
Re: RELEASE! WGSpace Episode
« Reply #20 on: August 09, 2008, 12:49:06 PM »
I dont know. I have it toggled but it comes up as the regular shotgun. Im in 32bit mode as well.

I dont have the HRP installed, and the dukeplus.def DOES cause like a billion errors.

Offline MetHy

  • Enforcer
  • ***
  • Posts: 370
    • View Profile
Re: RELEASE! WGSpace Episode
« Reply #21 on: August 12, 2008, 09:15:18 AM »
So I played it, and of course I liked it a lot.
I don't think there is any need to remind everybody that the maps we already knew are fantastic, we all know that already. Though I did enjoy the little changes you made of it, especially in term of sound, ambient sounds.

However what needs to be told is how fantastic the new level, the boss level, is.
After such a long episode, an epic boss level was needed and you did that perfectly. You see, you could have gone for a boss level the way Alejandro did it in his ADG episode, which is quite boring if you ask me. But instead you went for the total, full, real, boss level.
First the level has got a very beautiful design, it was definitly a pleasure to play it after a whole episode made of levels I already knew, and it didn't feel like it scored below those, at all. Having a new level at the end was very rewarding.
Also the level itself is quite intense with its waves of Commander and BLords, but what is really amazing is the last, final fight.
Not only it's perfectly introduced, first the stairs coming up, then the walls coming down, fighting the few BLords being there as guardians, then having to find all the buttons to make the boss enter... Rarely a boss area had been so well introduce before. But the most impressive part of it is the fight itself, long and intense all the way through. You put the easiest boss but surrounded by dozens of other monsters of every types. Ammo and health was well spread around forcing us to run all around the boss while shooting all kind of explosives into this last big wave of alien scums at the same time. And once you were done with all the ammo and health spread around, you had to take even bigger risks and go nearer the boss to find the last pieces of atomic health and RPG rockets while firing the last bullets DIRECTLY into the Big Guy's face. Totally epic.
One of the best boss fight I've had in Duke, ever.


Overall the episode was solid and very good, except for the 2nd secret level. Was it also made by you ? It seems so inferior.. the only real lay down.

WGspace is far from the greatness of WGRealms of course, but still a very good release.

A funny moment shown in the screenshot below, we killed each other at the same time  ;D

« Last Edit: August 12, 2008, 09:23:30 AM by MetHy »

Offline William Gee

  • Fat Commander
  • ****
  • Posts: 403
    • View Profile
Re: RELEASE! WGSpace Episode
« Reply #22 on: August 12, 2008, 05:23:53 PM »
Thanks for the review. :)
Both secret levels were made before I even joint the Duke community so apart from the slight improvements I made here and there they are not even close to being as good as my newer levels, but I didnt mind. :D

Really nice to know you appreciate my Boss level, It had to be a killer ending to a hard out game play episode. :)