Author Topic: Duke Theft Auto  (Read 9121 times)

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Offline Zykov Eddy

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Re: Duke Theft Auto
« Reply #135 on: June 30, 2009, 11:53:04 PM »
who is that?

It's my Dad. Piterplus.
All my projects for Duke Nukem 3D (latest versions) - http://eddyprojects.blogspot.com/

Offline The Commander

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Re: Duke Theft Auto
« Reply #136 on: July 02, 2009, 11:28:36 PM »
who is that?

It's my Dad. Piterplus.

I just used the HRP model of the helicopter, though I edited it and took of the ladder/steps on it. Of course it doesn't really suit the mod though.

Offline The Commander

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Re: Duke Theft Auto
« Reply #137 on: July 03, 2009, 11:18:10 PM »
http://www.youtube.com/watch?v=MZ-fL4oKT1E&fmt=22#t=1m46s - HD
http://www.youtube.com/watch?v=MZ-fL4oKT1E&fmt=18#t=1m46s - HQ

Though it would seem the user who recorded it has a few OpenGL issues, I will need to contact that person and find out there system specs.

Offline enzot

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Re: Duke Theft Auto
« Reply #138 on: September 15, 2009, 06:01:25 AM »
HI!
Anything new?
Regards COMMANDER  ;)

Offline The Commander

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Re: Duke Theft Auto
« Reply #139 on: September 15, 2009, 06:41:34 AM »
Not anything new I would like to bring to light just yet. Progress has slowed a little bit but it's not dead.  ;D

Offline The Commander

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Re: Duke Theft Auto
« Reply #140 on: January 02, 2010, 10:05:21 AM »
Duke Theft Auto IV Teaser Trailer

http://www.youtube.com/watch?v=qsUhQaQHBXg :)

Offline Deathlord666

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Re: Duke Theft Auto
« Reply #141 on: February 15, 2010, 08:15:25 PM »
Hi im New here but have been downloading alot of stuff
Just Got a Few Ideas For Ya
1.Yes I know you said no aliens but what about an alien in an easter egg location?
2.Also How About Having those Taxi,Fire truck,Vigilante,Paramedic Missions?
3.And finnaly how about a hidden package system

"DUKE NUKEM FOREVER IS NOT DEAD ITS JUST SLEEPING!!!"
"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"

Offline Deathlord666

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Re: Duke Theft Auto
« Reply #142 on: April 03, 2010, 05:30:29 PM »
Oh Yeh And How About Adding A Stats Screen
"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"

Offline Deathlord666

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Re: Duke Theft Auto
« Reply #143 on: May 24, 2010, 10:01:22 PM »
Uh Is This Thread Dead???
"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"

Offline Gambini

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Re: Duke Theft Auto
« Reply #144 on: May 25, 2010, 12:29:56 AM »
No, you´re keeping it alive  (Y)

Offline The Commander

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Re: Duke Theft Auto
« Reply #145 on: May 25, 2010, 08:18:55 AM »
Man, I don't keep my mods threads up to date here any more because there is no interest for them here.

This place is mostly about vanilla looking mods or maps it seems.

Offline Forge

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Re: Duke Theft Auto
« Reply #146 on: May 25, 2010, 03:37:18 PM »
I haven't talked about this mod because you haven't released anything for it since that Alpha. I don't talk about your other mod because it's not a single player mod. It looks nice though.
"Silflay hraka, u embleer rah!" - Thlayi

Offline Deathlord666

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Re: Duke Theft Auto
« Reply #147 on: May 25, 2010, 09:09:34 PM »
Erm So This Link Is Unconcious Then?
"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"

Offline Deathlord666

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Re: Duke Theft Auto
« Reply #148 on: June 10, 2010, 10:19:17 PM »
SOMEONE CALL AN AMBULANCE DUKE THEFT AUTO THREAD IS UNCONCIOUS *lol*  ;D
"KILL KILL KILL *DEAD* KILL KILL KILL *DEAD* KI....Wait Wasnt i Dead?"