Author Topic: Working on a map  (Read 3866 times)

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Offline MetHy

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Re: Working on a map
« Reply #75 on: August 18, 2008, 02:16:34 PM »
Well nice little update but...

What exactly did you change except fixing the yellow card lock and making everything darker ?

You mentionned viewscreens - the only new viewscreen I saw was something useless telling us this was the v2.0 of the map. And you didn't add any screens in the 2 places where it's needed the most, and in one of them you replaced the button by an useless keycard near the keylock...

Also you replaced a door by a wall texture


And when I entered the BLord's room, it closed off just when going through the door which KILLED me, and once I typed DKNROW there was no other way to leave the room than cheating more with DNCLIP.


I'm not saying you should make another update though, move on, the map is done now. Doing something else and this time learn from your mistakes.
« Last Edit: August 18, 2008, 02:18:05 PM by MetHy »

Offline CarThief

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Re: Working on a map
« Reply #76 on: August 18, 2008, 02:27:53 PM »
Actually, the room with the first battlelord will NOT trap you for an enternity, have patience and a hidden door wil open.

And since when am i REQUIRED to use a door texture for a door? There wasnt anything suitable small, so i just did something else.

The newest viewscreen is at the new second blue keycard lock. The other one was just a addition in my spare time. :P

Those bars may kill, i cannot change that, but there is an exit, its just to deter thieves who want to grab and run away.

And i doubt i'll update again, unless there's a real bad bug.
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Offline Mikko_Sandt

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Re: Working on a map
« Reply #77 on: August 18, 2008, 03:03:31 PM »
Also you replaced a door by a wall texture


And when I entered the BLord's room, it closed off just when going through the door which KILLED me, and once I typed DKNROW there was no other way to leave the room than cheating more with DNCLIP.

These were both present in the old version.
But whatever their future, at the dawn of their lives, men seek a noble vision of man's nature and of life's potential. -Howard Roark

Offline MetHy

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Re: Working on a map
« Reply #78 on: August 18, 2008, 03:09:29 PM »
Also you replaced a door by a wall texture


And when I entered the BLord's room, it closed off just when going through the door which KILLED me, and once I typed DKNROW there was no other way to leave the room than cheating more with DNCLIP.

These were both present in the old version.

wow, didn't realize that... :-\

Offline CarThief

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Re: Working on a map
« Reply #79 on: August 18, 2008, 03:48:33 PM »
The room with the first battlelord never changed at all, well, except the shading.

I think patience is a... rare attribute of most duke fans. Its for most just walk in and shoot everything mainly, huh? Hmm... Next map will probaly be less... complicated.
But by all means the design doesnt seem confusing at all, i know where i am at all times.

In any case, now i'll need more idea's for a new map. Its always so hard to make a start, so much idea's, but what to pick, to create first.

Still got an interesting storyline for an small episode, but its hard to make a start. Or some inspiration.


Hmm... I wonder if it ever will be uploaded on the Repository, it seems fully done now.
I hope there wont be too much complaining, bugs are easy enough to avoid, luckily.
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