Hi Micky,
The empty elevator shaft is all TROR now. It allows you to seemlessly go from one floor to another without teleporting. That's the major change. The second change is the fountain in the alley has the TROR effect so you can actually see the bottom of the fountain flloor. More esthetically pleasing then before.
Although it is difficult to introduce this TROR feature after the fact because it requires entire sectors to be redone and my overall skills with TROR is quite limited. Implementing TROR in this case for me has actually resolved a major bug in my map which would occur in the elevator shaft. It ocassionaly would teleport the player into and endless shaft due to over lapping sector teleporters. This bug has now been resolved thanks to TROR!
I'm glad you enjoyed playing the updated map in single player! Wait until you are able to try it Co-operatively and the ending changes. =) I've been a busy guy on this map hahaha! =) There is a trigger at the end of my RCPD map which increases the difficulty when more than one player is present. =)
Also I am happy to have included what I believe showcases every S.E feature into one map. This way it get's me accustom to what kind of effects I can use as a basis for future maps.
Now if I could only find a way to use the Vertex Guy's Duke Nukem Jam Song in my map that would kick royal ass!